Wraith

Oh, I see.
The kneecappers are all pointing left. That means the right side is pointed *inwards* under the car.

That seems to be a thing for some vehicles, the tires are somehow flipped 180 orientation, as if they copy-pasted them on the model without changing "out". If I recall, tanks can have the same issue, as do many other vehicles.
 
Oh, I see.
The kneecappers are all pointing left. That means the right side is pointed *inwards* under the car.

That seems to be a thing for some vehicles, the tires are somehow flipped 180 orientation, as if they copy-pasted them on the model without changing "out". If I recall, tanks can have the same issue, as do many other vehicles.

It mostly seems to be the reward vehicles that have the problem.
 
Yeah, that is about what I can think of. The specific tank I remember having it was the Asp (yes, it has wheels, they're hidden underneath and invisible. All tanks do kinda, go figure)

I'm not sure how the game figures out how kneecappers are used, I suspect it has to do with the actual car files and the wheel data for such, using that for orientation purposes... and for some reason the reward vehicles and possibly others have the value (x or y or whichever chosen) NOT inverse for the right set of wheels... so the game is convinced they're all facing left. I guess you never notice otherwise since they all drive the same and the front tires never differ when you turn.

I do wonder what happens if you force kneecappers on a bike though.. do they default to left like it makes sense? Do they go right instead? Do they go up or down or forward or back or what for some reason related to weird axis alignment? Is the model folded inwards on itself to try to go both directions? Or does it just not draw them at all or moreso the game refuses to load the bike?


Still, yeah. It';s a mildly annoying issue with some vehicles.
 
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