I've been wondering exactly what the maximum size of the game world is. I've read in a topic that there is a maximum size of the havok world, meaning anything outside would not have physics (much like the Unreal Engine), but how big in "real" units would that be?
What I try to determine is if it would be possible to build a facade beyond the gameplay borders (with the message that you need to return to Steelport) to give the illusion that the city is part of the mainland rather than an island in a infinite ocean (a bit like Mafia II and Mercenaries 2).
What I also wonder is where are the maps of the bank in the first mission, the Hughes Memorial Bridge and Mars? I think I've read somewhere that they are just locations hidden from the normal game world. But is it possible to have more than one world? Like having Steelport and Stilwater in two separate maps and the game simply loads the other map when you "travel" there.
What I try to determine is if it would be possible to build a facade beyond the gameplay borders (with the message that you need to return to Steelport) to give the illusion that the city is part of the mainland rather than an island in a infinite ocean (a bit like Mafia II and Mercenaries 2).
What I also wonder is where are the maps of the bank in the first mission, the Hughes Memorial Bridge and Mars? I think I've read somewhere that they are just locations hidden from the normal game world. But is it possible to have more than one world? Like having Steelport and Stilwater in two separate maps and the game simply loads the other map when you "travel" there.