<Weapon>
<Name>anal_probe</Name>
<Weapon_Class>bat</Weapon_Class>
<Trigger_Type>single</Trigger_Type>
<Magazine_Size>0</Magazine_Size>
<Range_Max>300</Range_Max>
<Damage_Max>
<NPC_Damage>0</NPC_Damage>
<Player_Damage>0</Player_Damage>
</Damage_Max>
<_Editor>
<Category>Entries:weapon_radial:melee</Category>
</_Editor>
<AI_Ideal_Range_Max>300</AI_Ideal_Range_Max>
<Flags>
<Flag>melee can dislodge movers</Flag>
<Flag>other hand ik during attack only</Flag>
<Flag>left hand</Flag>
<Flag>not allowed with human shield</Flag>
<Flag>use box shape for melee casts</Flag>
<Flag>do not hide when sprinting</Flag>
<Flag>allow offhand grenade</Flag>
<Flag>no random give</Flag>
</Flags>
<melee_damage_to_anchored_scaler>0.2</melee_damage_to_anchored_scaler>
<Category>WPNCAT_MELEE</Category>
<Time_Management>
<Refire_Delay>0</Refire_Delay>
<min>0</min>
<max>0</max>
</Time_Management>
<Inv_Slot>melee</Inv_Slot>
<Ammo_per_Shot>1</Ammo_per_Shot>
<Alt_Trigger_Type>single</Alt_Trigger_Type>
<Strafe_Angles>Default</Strafe_Angles>
<Melee_Attack_Info>2hm</Melee_Attack_Info>
<AI_Ideal_Range_Min>5.0</AI_Ideal_Range_Min>
<Ragdoll_Force_Shoot>150</Ragdoll_Force_Shoot>
<Ammo_Regeneration>0.0</Ammo_Regeneration>
<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
<Camera_Info>
<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
</Camera_Info>
<Info_Slot_Index>0</Info_Slot_Index>
<Special_Case_Type>Anal Probe</Special_Case_Type>
<Is_DLC>True</Is_DLC>
<Projectile_Info>
<Model>anal_projectile</Model>
<Speed>50.0</Speed>
<Post_Ignition_Speed>50.0</Post_Ignition_Speed>
<Gravity>0</Gravity>
<Mass>10</Mass>
<Projectile_Flags>
<Flag>has light attached</Flag>
<Flag>rocket flight</Flag>
<Flag>attach effect after ignition</Flag>
<Flag>use bullet collision quality</Flag>
<Flag>dont detonate from explosion</Flag>
<Flag>seek to target pos</Flag>
<Flag>guided</Flag>
</Projectile_Flags>
<Fade_Out_Time>0.0</Fade_Out_Time>
<Projectile_Ignition_Delay_MS>500</Projectile_Ignition_Delay_MS>
<AI_Can_Guide>10000</AI_Can_Guide>
</Projectile_Info>
<Dual_Wield_Damage_Multiplier>1.0</Dual_Wield_Damage_Multiplier>
</Weapon>
This format Is how to do, I want to do!