Saints Row The Third Post Mortem
The Art Direction Of Saints Row The Third
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The Physics Of Fun - Vehicles In Saints Row The Third
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What Makes A Saints Row Game Anyway?
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Lighting And Simplifying Saints Row The Third
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Saints Row The Third Real Time Capture Tools
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The Art Direction Of Saints Row The Third

The Art Direction of Saints Row: The Third
It all started with an internal joke and a word that inexplicably caught on...Exaggereal. Exaggereal became the internal name and catchword of the new art style for Saints Row: The Third. In this presentation, Frank Marquart, the art...
The Physics Of Fun - Vehicles In Saints Row The Third

The Physics of Fun: Vehicles of Saints Row
One designer, 90+ vehicles and only six months to go. That was the scenario when coming onto Saints Row: The Third. Without a single vehicle with even first pass handling and a brand new style to define and implement, there was no shortage of work...
What Makes A Saints Row Game Anyway?
GDC 2012: What makes a Saints Row game, anyway?
At GDC 2012 on Thursday, Volition design director Scott Phillips explained that the biggest problem with making Saints Row The Third was figuring out what Saints Row is in the first place.
Lighting And Simplifying Saints Row The Third

Lighting and Simplifying Saints Row: The Third
Describes some of the key rendering technologies behind Saints Row: The Third. Main topics will be an update on Volition's inferred lighting technology and our new automated LOD generation system. Neither of these systems existed in Saints Row...
Saints Row The Third Real Time Capture Tools

Saints Row the Third Real Time Capture Tools
In the past, we had several outsource partners that worked with us to help create marketing videos for Saints Row 2. Every cut we got back had bad footage because It was simply too hard for outsourcers to capture good visceral gameplay....