This simple mod makes all difficulties easier, and is also a mini-tutorial of sorts for tweaking how you want your experience to be.
It is intended for people that play games at their own pace and skill levels, just like the namesake included in every Serious Sam game.
If you don't vibe, just hit that browser Back button lol
> For Casual, health regeneration delay has been set to 0 (regen amount has been nerfed, of course - but dying shouldn't be a problem)
Warden health have been reduced.
It turns on Casual's Aim Assist for Normal as well (Hardcore left as-is for people trying with or without aim assist).
"Hacking" pipes minigame timer extended for Casual.
Some others I don't recall...
Within, you will find SP and MP Difficulty level sections as below:
Each <Difficulty_Level> signifies a group of difficulty, starting from Casual, Normal, to Hardcore ingame.
The </Difficulty_Level> is the end of that difficulty group.
You can modify by changing the numbers. Be careful to preserve the < > tags, otherwise things will be broken.
Once done, save to same folder with SaintsRowIV.exe
Not pictured is the <Activities> section, which contains <Activities_Element>.
These work the same way but for activity challenges.
If you play multiplayer, remember to change Co-op Difficulty Levels sections as well (I think both players need same modded files).
Aim Assist can be boosted by lowering the value anywhere up to 0. It is turned off when set to 1.0.
From the file's description: "Those two values control how wide of an angle you can fine aim snap to.There’s a near and far because generally you want a bigger angle really close up and a tighter angle farther away."
Warden_Health_Scalar refers to the "boss" enemies that frequently pop up, it's kind of a gauntlet of dexterity of constantly using powers and shooting them (which are differing actions), so some players may prefer them having a lower health. Of course, if you'd prefer to skip them entirely you can just lower them to something like 0.05.
Other elements are self-explantory, but I will leave the provided descriptions here anyway, click the button:
32-Bit:C:\Program Files\Steam\SteamApps\common\Saints Row IV
64-Bit:C:\Program Files (x86)\Steam\SteamApps\common\Saints Row IV
You can also right-click the game in Steam > Manage > Browse Local Files to get there easily, or maybe right clicking the game in Start Menu > Open File location.
If it breaks during a mission, try removing it first. Keep the original .7z for reference on which files to remove.
I think pasting this file onto other SR games might work, but some things might be broken.
---
Feel free to modify this file in any way you like. Credit is appreciated!
---
Remember, it's okay to have fun your own way.
That's what this series is about - you don't *have* to install mods that make the game harder if you don't vibe with them
It is intended for people that play games at their own pace and skill levels, just like the namesake included in every Serious Sam game.
If you don't vibe, just hit that browser Back button lol
What's changed?
Damage player takes have been reduced for all difficulties.> For Casual, health regeneration delay has been set to 0 (regen amount has been nerfed, of course - but dying shouldn't be a problem)
Warden health have been reduced.
It turns on Casual's Aim Assist for Normal as well (Hardcore left as-is for people trying with or without aim assist).
"Hacking" pipes minigame timer extended for Casual.
Some others I don't recall...
How to change it?
You can edit by double-clicking difficulty.xtbl, and opening with notepad (although Notepad++ is preferred, notepad.exe has bugs sometimes)Within, you will find SP and MP Difficulty level sections as below:
Each <Difficulty_Level> signifies a group of difficulty, starting from Casual, Normal, to Hardcore ingame.
The </Difficulty_Level> is the end of that difficulty group.
You can modify by changing the numbers. Be careful to preserve the < > tags, otherwise things will be broken.
Once done, save to same folder with SaintsRowIV.exe
Not pictured is the <Activities> section, which contains <Activities_Element>.
These work the same way but for activity challenges.
If you play multiplayer, remember to change Co-op Difficulty Levels sections as well (I think both players need same modded files).
Aim Assist can be boosted by lowering the value anywhere up to 0. It is turned off when set to 1.0.
From the file's description: "Those two values control how wide of an angle you can fine aim snap to.There’s a near and far because generally you want a bigger angle really close up and a tighter angle farther away."
Warden_Health_Scalar refers to the "boss" enemies that frequently pop up, it's kind of a gauntlet of dexterity of constantly using powers and shooting them (which are differing actions), so some players may prefer them having a lower health. Of course, if you'd prefer to skip them entirely you can just lower them to something like 0.05.
Other elements are self-explantory, but I will leave the provided descriptions here anyway, click the button:
<Damage_Received_Mult> scales how much of damage dealt from gunfire/melee that the player actually receives
<Damage_Dealt_Mult> scales how much of the damage dealt by the player that enemies actually receive
<Vehicle_Damage_Received_Mult> scales how much of damage dealt by vehicles that the player actually receives
<Health_Regen_Wait_Mult> scales how long the wait time for regeneration to kick in is
<Health_Regen_Speed_Mult> scales how fast health regens once it's started regenning
<Notoriety_Decay_Mult> scales how fast notoriety decays (aka "wanted system" when committing crimes)
<Homie_Revive_Timer_Mult> scales long the homie revive timer is
<Player_Ram_Delay> Minimum time (in seconds) between when enemy cars will try to ram a player on foot. 0 for no delay.
<Warden_Health_Scalar> Percentage of default HP that Wardens have in this difficulty level.
<Friendly_Health_Scalar> Scaled health of friendly NPCs (0 to infinity)
<Damage_Assist_Mult> scales how much damage reduction assisstance the player receives when at low health
<Health_Pickup_Suck_Dist_Mult> scales how far health pickups are sucked (1= default)
<Health_Pickup_Value_Mult> scales the default health pickup value (1=default)
<Health_Pickup_Large_Value_Mult> scales the default large health pickup value (1=default)
<Lock_On_Assist_Min_Dot_Near_Mult> Those two values control how wide of an angle you can fine aim snap to.There’s a near and far because generally you want a bigger angle really close up and a tighter angle farther away.
<Lock_On_Assist_Min_Dot_Far> Those two values control how wide of an angle you can fine aim snap to.There’s a near and far because generally you want a bigger angle really close up and a tighter angle farther away.
<Fraud_Cash_Scale> scales required cash value to complete Insurance Fraud (1= default, higher = more cash required)
<Trail_Blazing_Timer_Scale> scales the completion timer (1= default, higher = more time)
<Genki_Timer_Scale> scales the completion timer (1= default, higher = more time)
<Mayhem_Combo_Decay_Scale> scales how quickly the mayhem combo timer decays (lower = slower decay = easier)
<Store_Hacking_Timer_Scale> scales the completion timer (1= default, higher = more time)
Rank_Occurence_Element, "Percentage occurrence of each rank" but I'm not sure what it does outside missions.
<Damage_Dealt_Mult> scales how much of the damage dealt by the player that enemies actually receive
<Vehicle_Damage_Received_Mult> scales how much of damage dealt by vehicles that the player actually receives
<Health_Regen_Wait_Mult> scales how long the wait time for regeneration to kick in is
<Health_Regen_Speed_Mult> scales how fast health regens once it's started regenning
<Notoriety_Decay_Mult> scales how fast notoriety decays (aka "wanted system" when committing crimes)
<Homie_Revive_Timer_Mult> scales long the homie revive timer is
<Player_Ram_Delay> Minimum time (in seconds) between when enemy cars will try to ram a player on foot. 0 for no delay.
<Warden_Health_Scalar> Percentage of default HP that Wardens have in this difficulty level.
<Friendly_Health_Scalar> Scaled health of friendly NPCs (0 to infinity)
<Damage_Assist_Mult> scales how much damage reduction assisstance the player receives when at low health
<Health_Pickup_Suck_Dist_Mult> scales how far health pickups are sucked (1= default)
<Health_Pickup_Value_Mult> scales the default health pickup value (1=default)
<Health_Pickup_Large_Value_Mult> scales the default large health pickup value (1=default)
<Lock_On_Assist_Min_Dot_Near_Mult> Those two values control how wide of an angle you can fine aim snap to.There’s a near and far because generally you want a bigger angle really close up and a tighter angle farther away.
<Lock_On_Assist_Min_Dot_Far> Those two values control how wide of an angle you can fine aim snap to.There’s a near and far because generally you want a bigger angle really close up and a tighter angle farther away.
<Fraud_Cash_Scale> scales required cash value to complete Insurance Fraud (1= default, higher = more cash required)
<Trail_Blazing_Timer_Scale> scales the completion timer (1= default, higher = more time)
<Genki_Timer_Scale> scales the completion timer (1= default, higher = more time)
<Mayhem_Combo_Decay_Scale> scales how quickly the mayhem combo timer decays (lower = slower decay = easier)
<Store_Hacking_Timer_Scale> scales the completion timer (1= default, higher = more time)
Rank_Occurence_Element, "Percentage occurrence of each rank" but I'm not sure what it does outside missions.
Installing
Extract the file with 7-zip (install it first if needed: https://www.7-zip.org/ ) by right clicking > 7-zip > Extract to ... and choose game folder with SaintsRowIV.exe as below32-Bit:C:\Program Files\Steam\SteamApps\common\Saints Row IV
64-Bit:C:\Program Files (x86)\Steam\SteamApps\common\Saints Row IV
You can also right-click the game in Steam > Manage > Browse Local Files to get there easily, or maybe right clicking the game in Start Menu > Open File location.
If it breaks during a mission, try removing it first. Keep the original .7z for reference on which files to remove.
I think pasting this file onto other SR games might work, but some things might be broken.
---
Feel free to modify this file in any way you like. Credit is appreciated!
---
Remember, it's okay to have fun your own way.
That's what this series is about - you don't *have* to install mods that make the game harder if you don't vibe with them
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