SuperUI v1.8 (No exit prompts in menus, HUD enhancements, better Weapons Cache & More!)

Discussion in 'Mod Releases' started by nclok1405, Jul 27, 2018.

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  1. SuperUI v1.8 (April 16, 2019)
    Created by nclok1405
    Download: SuperUI_v1.8.7z

    === Description ===
    SuperUI, formerly known as "nclok1405's Misc Menu Mod", enhances user interface of Saints Row 2 in many ways.
    This mod contains the features previously available from "Pause Menu Tweaks", "Fast Cellphone", "Modern HUD", "Random Loading Screen Tips", and "Show Hidden Stats".

    === Screenshots ===
    Activity cutscenes at TV:
    ss_miscmenumod_activitycutscenes.png
    No more cyan rectangle on DLC missions:
    ss_miscmenumod_newspaper.png
    Buy clothes from your wardrobe:
    ss_miscmenumod_wardrobe_store.png
    Buy ammo from Weapons Cache:
    ss_miscmenumod_ammostore.png

    === Features ===

    ==== General Features ====
    * Cancel prompt removed from most menus except Image as Designed.
    * Bonus Derby menu now remembers last derby you played (The vehicle preview always shows a Monster Truck though)
    * Ending Credits can now be skipped with Escape key.
    * The Activity Level Selector no longer queries which levels are available to the game; it *might* prevent freezes that happen if there are too many triggers.
    * When an Occupational Diversion ends the game displays a score card, which shows how much money you earned and how long you played.

    ==== Loading Screen ====
    * Loading screen randomizes the image after you complete Corporate Meltdown mission.
    * If you play SR2 in English, the loading screen shows a random hint.

    ==== HUD ====
    * Health Bar is moved to bottom-right, like in Saints Row: The Third and IV.
    * Various HUD elements will automatically fade out if there are no changes for a few seconds.
    * Added HUD-related options to Display Settings. Changes you make here will not persist between reboots, so please edit vint_lib.lua if you want to make permanent changes.
    * Play weapon select sound when switching a weapon from 1-8 keys or Mouse Wheel.
    * On-screen Vehicle Surfing Timer added.
    * Cash HUD will flash in red when you are spending money, and green when money is increasing.
    * Radio Station logo is now shown on HUD rather than text, except My Radio and Police/FBI which lack logos.
    * Added an option to disable all of HUD at Display Settings.
    * Added an option to disable HUD messages at Display Settings.
    * Added an option to disable all tutorial popups.
    * Added an option to disable the shadows around the four-corners of the screen. (Internally called "vignette")

    ==== Pause Menu ====
    * Save/Load, Radio, and Options tabs are now combined to a new unified Options tab.
    * You can target an already completed Chop Shop vehicle.
    * Added save file count display to Save Game menu.
    * Disabled Pause Menu ripple effect. Somewhat improves performance.
    ** Minor side-effect: When switching between Map and Pause Menus the camera temporarily zooms in and out.
    * Added Achievements menu. This menu allows you to check the unlock status and progress of Single Player Achievements from Xbox 360 version of the game. Achievements of Co-op and competitive multiplayer modes are not included. The Soprano achievement is also missing because the game leaves no traces of it.
    ** Keep in mind that there is no popup for unlocking a new achievement, due to how this system works internally. You will need to periodically check the unlock status manually.

    ==== Map ====
    * Changed button tips of Map screen when using Mouse & Keyboard. (GPS: Right Mouse Button, Resume: Tab)
    * The "CHANGE MAP" button tip shown in Underground Map is now localized based on SR2's language.
    * The map screen now displays current cash (instead of GAME PAUSED) at the bottom of the screen.
    * The map screen now shows a confirmation dialog when exiting from a taxi service.

    ==== Cellphone ====
    * Most time consuming animations are disabled.
    * Key repeat rate is increased.
    * Push Spacebar on dialer screen to instantly push the CALL button.
    * NPC Morph Cheats moved to its own Character category.
    * Homie names are now localized depending on your SR2's language. (Except the homies added by GotR)
    * Added "Cheat Shortcut Keys". You can bind a cheat to "Say" and "Team Say" keys to activate your favorite cheats without going to the Cellphone menu. To bind a cheat, highlight the desired cheat, then push your "Say" (Default: Y) or "Team Say" (Default: T) key. By using this, you can use up to two different cheats in Zombie Uprising. (Unfortunately, NPC Morph Cheats do not work in ZU...)
    * On Phone Book only useful phone numbers (that spawns a vehicle) are listed by default. To display all contacts, highlight the Phone Book option on the main cellphone menu and push Spacebar.
    ** Note: In order to keep the list small enough to fit in 1 screen, Big Willy's Cab (8198415) is the only taxi service listed here. Eye for an Eye (5555966) is a one-time deal so it is not listed.

    ==== Nag Messages ====
    * Disabled "Buy and change your clothes to increase your Style Rank" nag message.
    * Replaced "Visit your crib stash often to collect money from owned hoods." nag message with "Stash Available". It is also now shown above the minimap.

    ==== Crib ====
    * Added activity cutscenes replay to Television menu.
    * Added clothing, jewelry and tattoo stores to Wardrobe menu. The stores contain sizable amount of clothing items.
    ** NOTE: A glitched clothing item "flasher coat with Morphs" (display name: "Flasher Coat") is disabled from Lua code side. This clothing item is not used by any NPCs and not sold in any stores except the crib store. This clothing item quickly crashed the game when previewed and unlike the other Flasher Coat it cannot be used for Flashing diversion.
    * Changed "Misc" clothing slot to "Miscellaneous". Along with "Teeth", these are now localized depending on your SR2's language.
    * Vehicles wanted by a Chop Shop is highlighed in blue in Gang Customization screen.

    ==== Newspaper Clipboard ====
    * Fixed the cosmetic problems of DLC/Mod missions in Newspaper Clipboard menu; mainly getting rid of cyan rectangles.
    * Added headline and Jane's Newscast transcript to various missions in Newspaper Clipboard. Also added Troy and Dex's Wiretap transcript for Revelation. Despite unused in the vanilla game, these are translated to every language. However, the Wiretaps lack transcripts for Julius.
    * Added an ability to load "Mod Missions" (Custom missions without a start navpoint) from Newspaper Clipboard. An example mission "Evil Gat Clones" (mm_evilgat) is included. Please read sui_mission_list.lua for more info.

    ==== Weapons Cache at Crib ====
    * Added ammo store to Weapons Cache menu.
    * Weapons Cache now shows the amount of ammo you currently have.
    * Weapons Cache now displays price of the weapons you already own.
    * You can now receive maximum of 50 free ammo (amount varies depending on game progress) from Weapons Cache for thrown weapons except Satchel Charge. This feature compensates the limitation of the game that all non-equipped thrown ammo disappear upon loading a saved game. To receive your free ammo, simply highlight a thrown weapon and press your Enter key. This feature does not apply to Satchel because the ammo count always go back to 5.

    ==== Garage ====
    * Added an option to retrieve a damaged vehicle without repairing.
    * Show special warning before permanently removing a reward vehicle.
    * Added Vehicle Count display (Push Spacebar or X/Square buttons on a controller to see detailed count)
    * Reward Vehicles are now highlighed with green text.

    ==== Mission Success/Failure Screen ====
    * Displays final score in an activity with cash score (such as Mayhem and Insurance Fraud) as well as Zombie Uprising.
    * Do not display "You have enough respect to play more missions" on dlc05 "Corporate Meltdown" and Mission/Activity replay.

    ==== Zombie Uprising ====
    * You can play Zombie Uprising using regular gameplay HUD with minimap and weapon circle. You can revert to original Zombie HUD from Display Settings (must be changed before starting Zombie Uprising)
    * Added an option to return to main menu (without saving) from pause screen (Tab)
    * Buying foods from the mall no longer mess up the HUD.

    ==== Main Menu ====
    * Added Help menu. The help menu is extended to include more detail for a few Activities and Diversions.
    * Added my Sandbox++ mod help. Download the mod here: https://www.saintsrowmods.com/forum/threads/16592/ (Note I accidently bundled it in SuperUI v1.0)
    * Removed most GameSpy related menu items.
    * Added multiplayer character customization options which is remnants of GameSpy online multiplayer. You can use these options to inspect how these premade characters of LAN multiplayer were made. You can customize them and buy additional clothes for free, but your changes will be erased when you exit. Also, before trying these options you must load your single player save at least once, otherwise the character will appear naked and bald.

    ==== Multiplayer ====
    * Added a warning message if you open the multiplayer menu without loading single player mode first, to prevent naked character bug.
    * Added Phone tab on multiplayer lobby, so you can goof around in the lobby using cheats.
    * Removed Spacebar, Shift, and Ctrl button tips from Server Browser because these do absolutely nothing on LAN.

    ==== Plastic Surgeon ====
    * Non-working eye color option (labeled "Unavailable") is removed.
    * Melee style option is not displayed when starting a new game because alternate styles are not unlocked until you beat at least one gang storyline.
    * Added an option to start a new game without any clothing ("Start Without Clothing")
    * Added an option to return to the main menu without saving in the initial Player Customization.
    * Savegame Import option is now enabled in Single Player Plastic Surgeon, although it is kinda incomplete and the character's hair and makeup disappear when changing tabs.

    ==== Food Stores ====
    * Do not display purchase confirmation dialog box on food stores if the price is $0 and the player has a empty food slot.
    * Food is now sorted by health value instead of price. The 75% health item is now the default cursor position.
    * Push Spacebar to show the selected food's flavour text. (Note, Kabob lacks a unique text and shown as a "cola beverage")

    === Install ===
    To install, place all files in "mod" folder to optional_mod_stuff\1-MODDERS_-_PUT_YOUR_OWN_PERSONAL_MODS_HERE folder in Gentlemen of the Row mod folder.
    If you are using 360 or PS3 Controller Onscreen Prompts Mod, please open vint_lib.lua using a text editor and set the "SUI_PLATFORM" variable to an appropriate value ("XBOX360" or "PS3").
    Then execute "Create_Custom_GotR_v1.9.2.bat", create a patch (P), and copy everything inside the MY_CUSTOM_PATCH folder to your Saints Row 2 installation folder.

    === Changelog ===
    SuperUI v1.8 (April 16, 2019)
    * Added *.le_strings files. The messages specific to SuperUI mod are now loaded from these files.
    ** Only Japanese texts are really "localized" for SuperUI; other languages are in English.
    * Marked "flasher coat with Morphs" as "Flasher Coat (Glitched)".
    * Fixed Garage Help's text "one hundred sixty" garage limit, which is actually 64.
    * static_JP.le_strings (Japanese language file):
    ** Fixed the bug which incorrectly displays your current money as the cost of surgeon.
    ** Fixed typos
    ** Fixed bugged messages where numbers at the end ("MSN_SH_BH_DOCKS_INSTRUCT_TWO" and "PIERCE_RON5_BICKER_01")
    ** Translated DLC mission messages
    ** Added random loading hints in Japanese

    SuperUI v1.7.1 (April 11, 2019)
    * Fixed a bug that GSI (the mission status indicator at the top-left corner) stopped working after exiting a Racing diversion.

    SuperUI v1.7 (April 4, 2019)
    * Added an option to disable the shadows around the four-corners of the screen. (Internally called "vignette")
    * Added Achievements menu. This menu allows you to check the unlock status and progress of Single Player Achievements from Xbox 360 version of the game. Achievements of Co-op and competitive multiplayer modes are not included. The Soprano achievement is also missing because the game leaves no traces of it.
    * "Show Hidden Stats" mod is now integrated to SuperUI mod (required for Achievements)

    SuperUI v1.6 (January 15, 2019)
    * Added an ability to load "Mod Missions" (Custom missions without a start navpoint) from Newspaper Clipboard. An example mission "Evil Gat Clones" (mm_evilgat) is included. Please read sui_mission_list.lua for more technical info.
    * The problematic "flasher coat with Morphs" clothing item has been disabled from the Lua code side. This mod no longer requires the modded "customization_items.xtbl".
    * The Weapons Cache now displays how many of free thrown ammo is available, and an "Weapon Picked Up" sound is played when you receive the free ammo.

    SuperUI v1.5 (January 13, 2019)
    * When an Occupational Diversion ends the game displays a score card, which shows how much money you earned and how long you played.
    * I've removed a glitched clothing item "flasher coat with Morphs" (display name: "Flasher Coat") which is not used by any NPCs and not sold in any stores except the crib store. This clothing item quickly crashes the game when previewed and unlike the other Flasher Coat it cannot be used for Flashing diversion. (affects customization_items.xtbl)
    * Added an option to return to the main menu without saving in the initial Player Customization.
    * Added Mission/Activity complete/failure backgrounds to the post-dlc05 random loading screen image candidates.
    * Updated Sandbox++ help to v0.6.

    SuperUI v1.4 (December 21, 2018)
    * Added an option to disable all tutorial popups.
    * The Activity Level Selector no longer queries which levels are available to the game; it *might* prevent freezes that happen if there are too many triggers.

    SuperUI v1.3 (December 2, 2018)
    * Added an option to disable all of HUD at Display Settings.
    * Added an option to disable HUD messages at Display Settings.
    * The map screen now displays current cash (instead of GAME PAUSED) at the bottom of the screen.
    * The map screen now shows a confirmation dialog when exiting from a taxi service.
    * On Phone Book only useful phone numbers (that spawns a vehicle) are listed by default. To display all contacts, highlight the Phone Book option on the main cellphone menu and push Spacebar.
    ** Note: In order to keep the list small enough to fit in 1 screen, Big Willy's Cab (8198415) is the only taxi service listed here. Eye for an Eye (5555966) is a one-time deal so it is not listed.
    * Savegame Import option is now enabled in Single Player Plastic Surgeon, although it is kinda incomplete and the character's hair and makeup disappear when changing tabs.

    SuperUI v1.2 (November 30, 2018)
    * Ending Credits can now be skipped with Escape key.
    * Do not display "You have enough respect to play more missions" on dlc05 "Corporate Meltdown".
    * You can now receive maximum of 50 free ammo (amount varies depending on game progress) from Weapons Cache for thrown weapons except Satchel Charge. This feature compensates the limitation of the game that all non-equipped thrown ammo disappear upon loading a saved game. To receive your free ammo, simply highlight a thrown weapon and press your Enter key. This feature does not apply to Satchel because the ammo count always go back to 5.
    * To prevent your money from being wasted, the weapon store now shows an error message when trying to buy Satchel Charge ammo from Thrown weapons tab.

    SuperUI v1.1 (November 10, 2018)
    * Radio Station logo is now shown on HUD rather than text, except My Radio and Police/FBI which lack logos.
    * Added my Sandbox++ mod help. Download the mod here: https://www.saintsrowmods.com/forum/threads/16592/ (Note I accidently bundled it in SuperUI v1.0)
    * Disabled Pause Menu ripple effect. Somewhat improves performance. (Minor side-effect: When switching between Map and Pause Menus the camera temporarily zooms in and out.)
    * Map:
    ** Changed button tips of Map screen when using Mouse & Keyboard (GPS: Right Mouse Button, Resume: Tab)
    ** The "CHANGE MAP" button tip shown in Underground Map is now localized based on SR2's language.
    * Multiplayer:
    ** Added a warning message if you open the multiplayer menu without loading single player mode first, to prevent naked character bug.
    ** Added Phone tab on multiplayer lobby, so you can goof around in the lobby using cheats.
    ** Removed Spacebar, Shift, and Ctrl button tips from Server Browser because these do absolutely nothing on LAN.
    * Food Stores:
    ** Food is now sorted by health value instead of price. The 75% health item is now the default cursor position.
    ** Push Spacebar to show the selected food's flavour text. (Note, Kabob lacks a unique text and shown as a "cola beverage")
    ** If all food slots are full but has an item that can be replaced, the price color becomes blue. If no items can be replaced the price color becomes dark gray.

    SuperUI v1.0 (November 7, 2018)
    * Renamed to SuperUI and now incorporates "Pause Menu Tweaks", "Fast Cellphone", "Modern HUD", and "Random Loading Screen Tips" mods.
    * Added "Cheat Shortcut Keys" feature.
    * Homie names in cellphone are now localized depending on your SR2's language. (Except the homies added by GotR)
    * On-screen Vehicle Surfing Timer added.
    * Cash HUD will flash in red when you are spending money, and green when money is increasing.
    * Added headline to all missions in Newspaper Clipboard.
    * Added in-game display options to toggle HUD layout and autohide.
    * Added an in-game display option to play Zombie Uprising using regular gameplay HUD with minimap and weapon circle.
    * Added an option to return to main menu (without saving) from Zombie Uprising pause screen (Tab)
    * Buying foods from the mall no longer mess up the Zombie Uprising HUD.
    * Expanded some of Help topics. In addition to Main Menu, the extended help can now be accessed from the in-game pause menu.
    * Each loading screen has three images that are cycled after a few seconds. This image order is now randomized.
    * Added an ability to "replay" a Chop Shop vehicle.
    * Added an option to start a new game without any clothing ("Start Without Clothing")
    * Fixed a bug from the vanilla game that the Load Game menu always displayed the Saints mission icon.
    * Added save file count display to Save Game menu.

    nclok1405's Misc Menu Mod v0.6 (August 8, 2018)
    * Removed exit prompt from gambling minigames (dialog is still shown when the player attempts to leave mid-game)
    * Fixed Heli Assalt activity cutscene names (It was labeled "Heli For Hire")
    * Replaced "{symbol not found}" label with generic-but-more-appropriate "Vehicle Dealer" when purchasing a Vehicle Dealer added by GotR.
    * Bonus Derby menu now remembers last derby you played (The vehicle preview always shows a Monster Truck though)
    * Vehicles wanted by a Chop Shop is highlighed in blue in Gang Customization screen.
    * Added headline and Jane's Newscast transcript to various missions in Newspaper Clipboard. Also added Troy and Dex's Wiretap transcript for Revelation. Despite unused in the vanilla game, these are translated to every language. However, missions 10 and 11 of each gang and all strongholds lack them, and the Wiretaps lack transcripts for Julius.
    * Plastic Surgeon:
    ** Non-working eye color option (labeled "Unavailable") is removed.
    ** Melee style option is not displayed when starting a new game because alternate styles are not unlocked until you beat at least one gang storyline.

    nclok1405's Misc Menu Mod v0.5 (August 3, 2018)
    * Disabled "Buy and change your clothes to increase your Style Rank" nag message.
    * Replaced "Visit your crib stash often to collect money from owned hoods." nag message with "Stash Available". It is also now shown above the minimap.
    * Added jewelry and tattoo stores to Wardrobe menu.
    * Changed "Misc" clothing slot to "Miscellaneous". Along with "Teeth", these are now localized depending on your SR2's language.

    nclok1405's Misc Menu Mod v0.4 (August 1, 2018)
    * Do not display purchase confirmation dialog box on food stores if the price is $0 and the player has a empty food slot.
    * Garage:
    ** Reward Vehicles are now highlighed with green text.
    * Mission Success/Failure Screen:
    ** Fixed Zombie Uprising winning stats text overlapping with respect rewards.
    * Main Menu:
    ** Help Menu enhanced; now contains more detailed help topic for some activities (such as Crowd Control) and added more Job Diversions.

    nclok1405's Misc Menu Mod v0.3 (July 31, 2018)
    * Garage:
    ** Added Vehicle Count display (Push Spacebar to see detailed count)
    * Success/Failure Screen:
    ** Removed cancel prompt from activities.
    ** Displays final score in an activity with cash score (such as Mayhem and Insurance Fraud) as well as Zombie Uprising.
    ** Do not display "You have enough respect to play more missions" on Mission/Activity replay.
    * Zombie Uprising:
    ** HUD is much simpler by default (you can edit hud_zombie.lua to customize it)
    ** The new HUD do not show score by default. Push Escape key to pause the game to see it.

    nclok1405's Misc Menu Mod v0.2 (July 29, 2018)
    * Enhanced Weapon Cache menu:
    ** You can now buy thrown weapon's ammo in Crib's Weapon Cache.
    ** Weapon Cache now shows the amount of ammo you currently have.
    ** Weapon Cache now displays price of the weapons you already own.

    nclok1405's Misc Menu Mod v0.1 (July 27, 2018)
    * Initial Release
     

    Attached Files:

    Last edited: Apr 16, 2019 at 2:12 PM
    MLVNRT, daspex, FusionH2o and 8 others like this.
  2. I'm sorry for double post but I've released v0.3.
    It now contains improvements to Mission/Activity end screens such as Zombie Uprising final score display:
    ss_miscmenumod_zombieresult.png
    Check the first post for download.

    EDIT August 8, 2018:
    v0.6 released. Now contains enhancements to Newspaper Clipboard such as Jane's newscast transcripts as well as Troy and Dex's Wiretaps.
    Despite unused in the vanilla game they are translated to other languages. An example screenshot here is Japanese:
    ss_miscmenumod_newspaper_transcripts.png
     
    Last edited: Aug 7, 2018
    Fan of Saints likes this.
  3. I'm sorry for triple post, but I have an important announcement regarding this mod.
    nclok1405's Misc Menu Mod has been renamed to SuperUI and it now merges "Pause Menu Tweaks", "Fast Cellphone", "Modern HUD", and "Random Loading Screen Tips" mods.
    This merge was required to implement a few new features, such as "Cheat Shortcut Keys" which allow you to bind cheats to Chat and Team Chat keys. (Affected city_load.lua, cellphone.lua, hud.lua, and vint_lib.lua due to global variables being necessary)
    I hope you enjoy this mod!

    EDIT November 10, 2018:
    SuperUI v1.1 released. Now the HUD shows radio station's logos rather than text (except My Radio and Police/FBI):
    ss_radiologo.png
     
    Last edited: Nov 9, 2018
    Fan of Saints and Admixon like this.
  4. Sorry for quad post but I released SuperUI v1.6.
    SuperUI now has an ability to load a Mod Mission without adding a starting navpoint.

    You can select a mission from a Newspaper Clipboard's "MODS" tab. Each mission can have its own description.
    sui_mod_mission_desc.png

    An example mission "Evil Gat Clones" is included. It's very short but it works.
    sui_mod_mission_evilgat.png
     
    daspex and Fan of Saints like this.
  5. Fan of Saints

    Fan of Saints Modding patch tester

    Whoa, a fully functional mission loader! I've been looking forward to it for so many years, seriously, it's like a dream come true. ^^
    I'll try it out as soon as I finish my supper, it already sounds delightful, though. I've been keeping track of your Saints Row 2 mods for a while now and, to be honest, I'm truly impressed by what you've managed to achieve over the last few months, I didn't think it's even possible to come up with any further improvements to the code at this point. I admire your work, keep it up! It makes me want to start the game from the very beginning once again like it's a whole new experience. UwU
     
  6. SuperUI v1.7 released.

    New Feature 1: Achievements! Most achievements except for Soprano, Co-op and Competitive Multiplayer are included.
    sui_achievements.png

    New Feature 2: You can now disable the shadows seen on four-corners of the screen.
    sui_shadow_preview.png
    (Left:Shadow Enabled, Right:Shadow Disabled)
     
    CabooseSayzWTF likes this.
  7. This is excellent. It took one justified coder to show us who's boss.
     
    FusionH2o likes this.
  8. I have two questions for you,
    Is this mod compatible with GoTR's Xbox 360 prompts?
    and,
    With your permission, can I add this mod to the next release of my Saints Row 1 HQ Texture Pack? I'll make sure you're name is mentioned in my credits.
     
  9. I think SuperUI is still compatible with 360 Button Prompts mod, however you'll have to edit vint_lib.lua using a text editor and set the "SUI_PLATFORM" variable to "XBOX360".

    Include SuperUI to HQ Texture Pack? YES! You can do that! Awesome!
     
  10. Thank you!
     
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