Hey
I have been editing the notoriety_spawn.xtbl for a long time now and have noticed something. At the bottom of the file there is a part of code which should make the STAG boat spawn. Now everyone knows that the STAG boats never spawn, not even when STAG is active.
This is the part of the code:
After having taken a look at this, it surprised me that I couldn't find any mistakes in it, which means that it should work. It is almost exactly the same as the part of notoriety_spawn.xtbl file which sets the police commander attack boats and that does work.
So this makes me wonder, is there another file out there which tells the game which 'tables', like the code refers to them, are supposed to work with which gang/law enforement agency? Because in that case, it probably means that this 'table' for the STAG boat was forgotten so it also won't be loaded ingame.
I have been editing the notoriety_spawn.xtbl for a long time now and have noticed something. At the bottom of the file there is a part of code which should make the STAG boat spawn. Now everyone knows that the STAG boats never spawn, not even when STAG is active.
This is the part of the code:
Code:
<Table>
<Name>stag_speedboat</Name>
<level_info>
<level_info>
<level>2</level>
<min_spawn_time>20</min_spawn_time>
<max_spawn_time>25</max_spawn_time>
<max_vehicle_occupants>2</max_vehicle_occupants>
<max_vehicles>1</max_vehicles>
<npc_cap>3</npc_cap>
<specialist_cap>1</specialist_cap>
<brute_cap>0</brute_cap>
<veh_min_spawn_time>30</veh_min_spawn_time>
<veh_max_spawn_time>45</veh_max_spawn_time>
</level_info>
<level_info>
<level>3</level>
<min_spawn_time>15</min_spawn_time>
<max_spawn_time>20</max_spawn_time>
<max_vehicle_occupants>3</max_vehicle_occupants>
<max_vehicles>1</max_vehicles>
<npc_cap>6</npc_cap>
<specialist_cap>1</specialist_cap>
<brute_cap>0</brute_cap>
<veh_min_spawn_time>25</veh_min_spawn_time>
<veh_max_spawn_time>35</veh_max_spawn_time>
</level_info>
<level_info>
<level>4</level>
<min_spawn_time>10</min_spawn_time>
<max_spawn_time>15</max_spawn_time>
<max_vehicle_occupants>3</max_vehicle_occupants>
<max_vehicles>2</max_vehicles>
<npc_cap>8</npc_cap>
<specialist_cap>2</specialist_cap>
<brute_cap>0</brute_cap>
<veh_min_spawn_time>20</veh_min_spawn_time>
<veh_max_spawn_time>25</veh_max_spawn_time>
</level_info>
<level_info>
<level>5</level>
<min_spawn_time>10</min_spawn_time>
<max_spawn_time>15</max_spawn_time>
<max_vehicle_occupants>3</max_vehicle_occupants>
<max_vehicles>3</max_vehicles>
<npc_cap>8</npc_cap>
<specialist_cap>2</specialist_cap>
<brute_cap>0</brute_cap>
<veh_min_spawn_time>15</veh_min_spawn_time>
<veh_max_spawn_time>15</veh_max_spawn_time>
</level_info>
</level_info>
<_Editor>
<Category>Entries:STAG</Category>
</_Editor>
<spawn_flags>
<Flag>Spawn on Water</Flag>
<Flag>Active With Stag</Flag>
</spawn_flags>
<group_info>
<group_info>
<level>2</level>
<chance>1.0</chance>
<tag_name>G_STAGBoat</tag_name>
<vehicle_name>boat_speed04</vehicle_name>
<variant_name>stag</variant_name>
</group_info>
<group_info>
<level>3</level>
<chance>0.9</chance>
<tag_name>G_STAGBoat</tag_name>
<vehicle_name>boat_speed04</vehicle_name>
<variant_name>stag</variant_name>
</group_info>
<group_info>
<level>3</level>
<chance>0.1</chance>
<tag_name>G_STAGBoat_Sniper</tag_name>
<vehicle_name>boat_speed04</vehicle_name>
<variant_name>stag</variant_name>
</group_info>
<group_info>
<level>4</level>
<chance>0.75</chance>
<tag_name>G_STAGBoat</tag_name>
<vehicle_name>boat_speed04</vehicle_name>
<variant_name>stag</variant_name>
</group_info>
<group_info>
<level>4</level>
<chance>0.25</chance>
<tag_name>G_STAGBoat_Sniper</tag_name>
<vehicle_name>boat_speed04</vehicle_name>
<variant_name>stag</variant_name>
</group_info>
<group_info>
<level>5</level>
<chance>0.5</chance>
<tag_name>G_STAGBoat</tag_name>
<vehicle_name>boat_speed04</vehicle_name>
<variant_name>stag</variant_name>
</group_info>
<group_info>
<level>5</level>
<chance>0.5</chance>
<tag_name>G_STAGBoat_Sniper</tag_name>
<vehicle_name>boat_speed04</vehicle_name>
<variant_name>stag</variant_name>
</group_info>
</group_info>
<group_details>
<group_details>
<tag_name>G_STAGBoat</tag_name>
<seat_name>Default</seat_name>
<npc_name>npc_stag_female_soldier</npc_name>
<melee_brute_seat>False</melee_brute_seat>
<rollerbladers_seat>False</rollerbladers_seat>
<outside_seat>False</outside_seat>
<weapons_brute_seat>False</weapons_brute_seat>
</group_details>
<group_details>
<tag_name>G_STAGBoat_Sniper</tag_name>
<seat_name>Driver</seat_name>
<npc_name>npc_stag_sniper</npc_name>
<melee_brute_seat>False</melee_brute_seat>
<weapons_brute_seat>False</weapons_brute_seat>
<rollerbladers_seat>False</rollerbladers_seat>
<outside_seat>False</outside_seat>
</group_details>
<group_details>
<tag_name>G_STAGBoat_Sniper</tag_name>
<seat_name>Default</seat_name>
<npc_name>npc_stag_sniper</npc_name>
<melee_brute_seat>False</melee_brute_seat>
<weapons_brute_seat>False</weapons_brute_seat>
<rollerbladers_seat>False</rollerbladers_seat>
<outside_seat>False</outside_seat>
</group_details>
</group_details>
</Table>
</Table>
After having taken a look at this, it surprised me that I couldn't find any mistakes in it, which means that it should work. It is almost exactly the same as the part of notoriety_spawn.xtbl file which sets the police commander attack boats and that does work.
So this makes me wonder, is there another file out there which tells the game which 'tables', like the code refers to them, are supposed to work with which gang/law enforement agency? Because in that case, it probably means that this 'table' for the STAG boat was forgotten so it also won't be loaded ingame.