SDK Converter problem with fingers

Before I was used automatic bind skin and hadn't any problem but when for my costume were needed precise weights I found the problem.
First of all where are bones for fingers tip? I've never seen realistic character which fingers consisting of two phalanges.
Second: convertor stuck with with KeyError: 'l-finger11' when I set 1.0 weight for the last finger bone
 
Last edited:
Back
Top