Saints Notoriety

Discussion in 'Mods in Progress' started by saim, Apr 8, 2015.

  1. Saints Notoriety
    72.314% Complete/STARTUP INITIATED


    You command a city. You have just taken it back from STAG. But you have started questioning you gangs loyalty. After all, where are they when you have 2000 enemies right behind you?
    [​IMG]
    This is where Saints Notoriety comes in. At each level of Notoriety (Gang or Police) Your homies will come in their vehicles to defend you. Nforcers, Helicopters and VTOLs. Lockdowns, the lot.
    Your homies will finally prove their loyalty. Just imagine. You are Face to Face with a Crusader.
    Your time has come. And BOOM! A single missile streaks from the sky. All your enemies blow up around you!!

    Also, so it isn't too easy, Enemies will be made stronger

    Finally, some other features will be: Changes to Notoriety, Saint VTOLS and Helicopters with no levels (Saint Traffic) and more of a rival gang presence.
    This will take a bit of time because Im not the best modder on the block
    Changelog
    Saints Heli 1 (Vulture) Done!!
    Some land vehicles

    Any Ideas are welcome
     
    Last edited: Aug 17, 2016
    Carpe Noctem and Voit-Shao like this.
  2. rastaman289

    rastaman289 Modding patch tester

    Seriously, great mod !
     
  3. Break through! I am now also using spawn_info_groups.xtbl. Finally going to make some progress
     
  4. How much stronger will enemy's be?

    Will Tanks, VTOLs, Armored Vehicles be more resilient, Are they going to spawn more frequently in larger numbers, Or both?
     
  5. Dima-dama-darbitron

    Dima-dama-darbitron Modding patch tester

    Awesome mod! Can't wait to give it a try!
     
  6. Whoa! This sounds awesome!
     
  7. Well shit, now i need to re-download SR 3 xD
     
  8. So that makes an npc war possible? awesome.
     
  9. Any news for this awesome mod ?
     
  10. Its gonna take awhile, I am trying to work on it, but im kind of busy
     
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