As we known if you replace some NPCs (homies, et al)with uncommon one, he or she won't attack anyone mostly even in mission or non-mission status. The AI run really in a confusing way.
I add Rollerblader (sonic female) in cellphone but they never fight when arrived ingame.However I found a solution that really strange one
.
Here is the story:
Replace these codes above with lines in the homies.xbtl
Add these codes in character.xtbl
When called ,they'll arrive but just get numb for anyone. Then, The most stranger is, if you lit a fire on them(---yeah, fire, flame
not shoot them---- ) or let them on fire , they will flee away in a amazing speed and---- when they come back to you., they get crazy with visual effect and destroy any your enemies just like overdose.
I don't know why the fire-damage could activate the fighting AI of them and not sure also effect for other replaced NPC. But it seems not work if you replace NPC in Saint Backup.
Hope this hint could helpful for modbuilders to update the mod to make it totally available.
I noticed sometimes Normal Homies also have same problem that don't attack, especially Shaundi, really inexplicable AI with high possiblity of getting numb in fight even in mission or your group.>_<b . Occasionally dismiss her from your team will make her to firearm and fail after recruit her again.

I add Rollerblader (sonic female) in cellphone but they never fight when arrived ingame.However I found a solution that really strange one

Here is the story:
Code:
<Homie>
<Name>zombie_gat</Name>
<Display_Name>HOMIES_ZOMBIE_GAT</Display_Name>
<_Editor>
<Category>Entries</Category>
</_Editor>
<Vehicles>
<Vehicle_Entry>
<Vehicle>sp_hearse01</Vehicle>
<Weight>500</Weight>
</Vehicle_Entry>
</Vehicles>
<Humans>
<Human>
<Character>npc_Gat_zombie</Character>
</Human>
<Human>
<Character>npc_saint_rollerblader</Character>
</Human>
</Humans>
<Flags>
</Flags>
<Image_name>ui_homie_zgat</Image_name>
<Blocked_for_Mission>
</Blocked_for_Mission>
<Display_Desc>HOMIES_ZGAT_DESC</Display_Desc>
<Audio>PHONE_ZOMBIE_HORDE</Audio>
</Homie>
Code:
<Character><Name>npc_saint_rollerblader</Name><_Editor><Category>Entries:Saints_and_Allies</Category></_Editor><Character>deckers_female_grace</Character><Spawn_Info_Rank>Roller Blader</Spawn_Info_Rank><Team>Playas</Team><AI_Personality>gang tough</AI_Personality><AnimSets><AnimSet><Filename>RollerBlader.xtbl</Filename><PercentChance>100</PercentChance></AnimSet></AnimSets><Flags><Flag>roller_blader</Flag><Flag>use_knees_and_elbows</Flag><Flag>use_leg_bone_constraints</Flag><Flag>ungrabbable</Flag></Flags><Filters><Gender>Female</Gender></Filters><StreamCategory>Spawnable Saint</StreamCategory><Color_Palette>NPC_Saints_Ninja</Color_Palette><Headshot_Multiplier>4</Headshot_Multiplier><Cash><Dollar><Min>50</Min><Max>80</Max></Dollar></Cash><Firearm_Damage_Multiplier>1.0</Firearm_Damage_Multiplier></Character>
Add these codes in character.xtbl
When called ,they'll arrive but just get numb for anyone. Then, The most stranger is, if you lit a fire on them(---yeah, fire, flame


I don't know why the fire-damage could activate the fighting AI of them and not sure also effect for other replaced NPC. But it seems not work if you replace NPC in Saint Backup.
Hope this hint could helpful for modbuilders to update the mod to make it totally available.

I noticed sometimes Normal Homies also have same problem that don't attack, especially Shaundi, really inexplicable AI with high possiblity of getting numb in fight even in mission or your group.>_<b . Occasionally dismiss her from your team will make her to firearm and fail after recruit her again.