Request For "Invicible" Mod

SR3 and SR4 are my favourite games. In SR3, when you reach lvl 50, you will be offered with upgrades like "immune to bullet damage". "immune to explosions". I really like messing around in SR4 with superpowers, but it is too annoying with "never die" cheats as i hate the screen flashing red and the "beep" sound(at least SR3 low health sound is better)

I would like to have new upgrades like
"Damage-Small Arms 4"- You will not take ANY damage from bullets and lazers
"Damage-Explosive 4" - You will not take ANY damage from explosions

if the above is not possible, i am also fine with changing "small arms 3" and "explosions 3" to do no damage(i am okay with starting a new save)
or a save editor that can change player damage multiplyer.

:) thanks in advance!
 
In unlockable.xtbl find string with <Name>Damage_Bullet_3</Name> for bullets and <Name>Damage_Explosive_3</Name> for explosive.
Change <Resist_Percent>20</Resist_Percent> (it's below) from 20 to 100.
And you are invincible.
 
In unlockable.xtbl find string with <Name>Damage_Bullet_3</Name> for bullets and <Name>Damage_Explosive_3</Name> for explosive.
Change <Resist_Percent>20</Resist_Percent> (it's below) from 20 to 100.
And you are invincible.
it did not seemed to work... i just happened to have a mod that contained unlockable.xtbl so i simply edited the lines with Notepad++. i am still taking explosive damage and bullet damage. maybe i need to start a new save without the upgrades and re-buy them?
 
If resist don't work, we can just increase health bar =)

Code:
    <Unlockable>
        <Name>Player_Health_4</Name>
        <Type>
            <Player_Health_Bonus>
                <Modifier>2.0</Modifier>
                <Level>4</Level>
                </Player_Health_Bonus>
            </Type>
        <DisplayName>UNL_PLAYER_HEALTH_4</DisplayName>
        <Description>UNL_DESC_PLAYER_HEALTH_4</Description>
        <Image_Source>
            <Filename>ui_reward_health_upgrade.tga</Filename>
            </Image_Source>
        <Detailed_Description_Text>UNL_DESC_PLAYER_HEALTH_4</Detailed_Description_Text>
        <Event_Text>UNL_PLAYER_HEALTH_4</Event_Text>
        <Category>Health</Category>
        <Price>36000</Price>
        <_Editor>
            <Category>Entries:RespectLevels:Health</Category>
            </_Editor>
        <Priority>Player_Health_3</Priority>
        <orbs_required>0</orbs_required>
        <Progression_Preset>3</Progression_Preset>
        <reward_visibility>default</reward_visibility>
        <silent_unlock>False</silent_unlock>
        </Unlockable>

Change <Modifier>2.0</Modifier> from 2.0 to 9999. Сharacter will continue to take damage, but with so many HP is not important =)
 
Add these lines to the unlockables.xtbl - you'll get the 4th level of each in your upgrades menu on your phone. I used the data from SR3 so there's a price to pay, and they don't become available until you've got level 3 of each.

Code:
<Unlockable>
        <Name>Damage_Bullet_4</Name>
        <Type>
            <Damage_Resist>
                <Source>bullet</Source>
                <Resist_Percent>100</Resist_Percent>
                </Damage_Resist>
            </Type>
        <DisplayName>UNL_DAMAGE_BULLET_4</DisplayName>
        <Description>UNL_DESC_DAMAGE_BULLET_4</Description>
        <Image_Source>
            <Filename>ui_reward_abil_damage_bullet.tga</Filename>
            </Image_Source>
        <_Editor>
            <Category>Entries:RespectLevels:Damage</Category>
            </_Editor>
        <Event_Text>UNL_DAMAGE_BULLET_4</Event_Text>
        <Category>Damage</Category>
        <Detailed_Description_Text>UNL_DESC_DAMAGE_BULLET_4</Detailed_Description_Text>
        <Price>75500</Price>
        <Priority>Damage_Bullet_3</Priority>
        <orbs_required>0</orbs_required>
        <Progression_Preset>3</Progression_Preset>
        <reward_visibility>default</reward_visibility>
        <silent_unlock>False</silent_unlock>
        </Unlockable>
<Unlockable>
        <Name>Damage_Explosive_4</Name>
        <Type>
            <Damage_Resist>
                <Source>explosion</Source>
                <Resist_Percent>100</Resist_Percent>
                </Damage_Resist>
            </Type>
        <DisplayName>UNL_DAMAGE_EXPLOSIVE_4</DisplayName>
        <Description>UNL_DESC_DAMAGE_EXPLOSIVE_4</Description>
        <Image_Source>
            <Filename>ui_reward_abil_ragdoll.tga</Filename>
            </Image_Source>
        <_Editor>
            <Category>Entries:RespectLevels:Damage</Category>
            </_Editor>
        <Event_Text>UNL_DAMAGE_EXPLOSIVE_4</Event_Text>
        <Category>Damage</Category>
        <Detailed_Description_Text>UNL_DESC_DAMAGE_EXPLOSIVE_4</Detailed_Description_Text>
        <Price>75000</Price>
        <Priority>Damage_Explosive_3</Priority>
        <orbs_required>0</orbs_required>
        <Progression_Preset>3</Progression_Preset>
        <reward_visibility>default</reward_visibility>
        <silent_unlock>False</silent_unlock>
        </Unlockable>
 
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