Since we can preload models now, could we get the possibility to preload new effects ? I'd like to get some of SR3 effects into the game . And also anims and sounds, it's necessary for some sort of weapons I'd like to make . It would work the same as models, you'd make a vfx_preload_containers.asm_pc file containing your new entries and then you'd make an effects_preload.xtbl containing your new entries . It could be like that : Spoiler: effects_preload.xtbl <root> <Table> <Effect> <Name>youreffectname<Name> <Container>effectcontainername.str2_pc<Container> <Effect> <Table> <root> And for the animations, you just toss the anim files in the mod archive or in a new container (then it would need another asm) and you'd get another xtbl like for the effects but it would be named animations_preload.xtbl and would be like this : Spoiler: animations_preload.xtbl <root> <Table> <Anim> <Name>youranimname<Name> <Filename>animationfilename.anim_pc<Filename> <Anim> <Table> <root> Then for the sounds, you'd have to make a new soundbank containing the new sounds, again you'd toss the filesin the mod archive or in a new package (then again you'd need another asm), then you'd make a new audio_banks.xtbl containing your new entry : Spoiler: audio_banks.xtbl <root> <Table> <NewEntity> <Name>YourSoundbankName</Name> <wwise_id>YourSoundbankwwiseid</wwise_id> <streaming>True</streaming> <load_at_boot>True</load_at_boot> <ram_bank_xbox2>False</ram_bank_xbox2> <ram_bank_ps3>False</ram_bank_ps3> <ram_bank_pc>False</ram_bank_pc> <cacheable_xbox2>True</cacheable_xbox2> <cacheable_ps3>True</cacheable_ps3> <cacheable_pc>True</cacheable_pc> <ram_size_xbox2>0</ram_size_xbox2> <ram_size_ps3>0</ram_size_ps3> <ram_size_pc>0</ram_size_pc> <dlc_framework_id>-1</dlc_framework_id> <_Editor> <Category>Entries</Category> </_Editor> <voice>False</voice> </NewEntity> That's all I could think of . I made all of this by looking the already existing tables, and trying to make everything simple . The only problem I could see is maybe for the Wwise id, don't know if you can make one yourself or if it's different, but I could be wrong .