I've noticed that certain people have a bug similar to mine where you eventually freeze after playing for a little while. I would very much like to see this bug fixed and will gladly help as much as possible which is why I am posting this thread. If I restart often I can get through -most- missions but some of them are a little long and the memory leak causes a freeze. I am not certain memory leak is the correct term for this particular bug because I have no way of knowing -exactly- what is causing the memory use to rise, but that is what I am calling it for now.
It causes an "apphang" in the event viewer. I am aware some people have problems with certain events in missions that cause an "appcrash", but the apphang is what I am concerned with. My computer does not freeze itself, just the program freezes and if I click it I can end process (white screen on the program itself). The program does not ctd. I am running in windowed mode.
I believe something was carried over from sr3 due to the engine being similar/same. These two games are the only two I have a problem with.
I run with task manager open lately to try to diagnose if the memory kept going up, and it did, just like in saints row 3. I was hopeful that this would be fixed in saints row 4. Rather than giving the memory back to the system the engine seems to (in my and some others situation) just ask for more and more memory. I am assuming this is hardware or driver related due to the fact not everyone has this problem. Coop seems to cause the issue to accelerate in 3 but coop freezing when not the host may not be related. I have not attempted coop in sr4 because I want singleplayer to be stable before I try adding more variables.
My specs:
win 7 64 bit
intel core 2 quad Q9550 at 2.83 ghz
Evga nforce 790i ultra sli motherboard
nvidia gtx 465
8gb ram (two sticks of pny PC3-10666 DDR3 4 gb ram)
I have tested my memory with various programs and they have passed all of them with 0 errors.
I have the latest drivers for my graphics card.
I am able to play other graphically and cpu intensive games with relatively no problems.
I have not overclocked and I allow evga precision to regulate fan speed to reduce temperature to a minimum.
The freezes are -not- temperature related as I have tested with evga and several other hardware monitors to determine that my gpu, cpu, motherboard are at acceptable levels.
The game runs very nicely with an acceptable framerate until the freeze. My settings are everything lowest except resolution which is 1920 x 1080. Shadows off, trilinear, post processing off. Vsync off. The game still looks fairly nice but with these settings minecraft is probably more demanding.
I have tried various fixes on forums and web pages and none of them stop the memory from increasing fairly quickly in saints row 4. It is however slower in 3 but this could simply be because 4 is more demanding.
What I have noticed is that the task manager states something similar in sr3 at the beginning:
I start the game, it is around 324,000 k in the menu.
When I load the actual game it shoots up toward 750,000 (two minutes of gameplay) and then slowly.. very very slowly climbs.
After around 36 minutes the memory was at about 870,000 and still very slowly climbing. This is stable enough.
I was driving around very fast and using helicopters to try and simulate the high speed conditions of saints row 4 which is on the same engine. I am not sure whether idolninjas mods have made this game more stable or not but the memory leak in saints row 3 is small enough that I do not mind. I was able to play through all of the dlc in one session without restarting.
If it does keep going in sr3, I eventually will likely get a freeze at around 925,000 k memory.
Saints row 4 however, the memory goes from ~750,000 to ~925,000 or so incredibly quickly compared to sr3, it does so in a two steps forward one step back sort of way. 777,000 one second, then 778,000, then 777,000, then 779,000.. etc. I can usually do 1 or 2 short missions before the freeze but if it is a very long mission I am likely to freeze during it and lose progress. Restarting the game constantly is tedious.
I noticed the freeze is most likely to occur at around 925,000 in both games. I can basically predict the freeze but that doesn't help if the mission is very long.
I have also noticed other people posting similar freezes on the various forums.
I will gladly try to gather any other information that I can using the event viewer or whatever.
If I can collect any other information that would be helpful, tell me how please.
I want to see this fixed. I am very willing to test all sorts of solutions.
Thank you for your time.
I'd like to think idolninjas upcoming mods or an update might fix the issue but if I can help in any way, I will try. This has been happening since sr3 for me so I am just going to try to be proactive.
It causes an "apphang" in the event viewer. I am aware some people have problems with certain events in missions that cause an "appcrash", but the apphang is what I am concerned with. My computer does not freeze itself, just the program freezes and if I click it I can end process (white screen on the program itself). The program does not ctd. I am running in windowed mode.
I believe something was carried over from sr3 due to the engine being similar/same. These two games are the only two I have a problem with.
I run with task manager open lately to try to diagnose if the memory kept going up, and it did, just like in saints row 3. I was hopeful that this would be fixed in saints row 4. Rather than giving the memory back to the system the engine seems to (in my and some others situation) just ask for more and more memory. I am assuming this is hardware or driver related due to the fact not everyone has this problem. Coop seems to cause the issue to accelerate in 3 but coop freezing when not the host may not be related. I have not attempted coop in sr4 because I want singleplayer to be stable before I try adding more variables.
My specs:
win 7 64 bit
intel core 2 quad Q9550 at 2.83 ghz
Evga nforce 790i ultra sli motherboard
nvidia gtx 465
8gb ram (two sticks of pny PC3-10666 DDR3 4 gb ram)
I have tested my memory with various programs and they have passed all of them with 0 errors.
I have the latest drivers for my graphics card.
I am able to play other graphically and cpu intensive games with relatively no problems.
I have not overclocked and I allow evga precision to regulate fan speed to reduce temperature to a minimum.
The freezes are -not- temperature related as I have tested with evga and several other hardware monitors to determine that my gpu, cpu, motherboard are at acceptable levels.
The game runs very nicely with an acceptable framerate until the freeze. My settings are everything lowest except resolution which is 1920 x 1080. Shadows off, trilinear, post processing off. Vsync off. The game still looks fairly nice but with these settings minecraft is probably more demanding.
I have tried various fixes on forums and web pages and none of them stop the memory from increasing fairly quickly in saints row 4. It is however slower in 3 but this could simply be because 4 is more demanding.
What I have noticed is that the task manager states something similar in sr3 at the beginning:
I start the game, it is around 324,000 k in the menu.
When I load the actual game it shoots up toward 750,000 (two minutes of gameplay) and then slowly.. very very slowly climbs.
After around 36 minutes the memory was at about 870,000 and still very slowly climbing. This is stable enough.
I was driving around very fast and using helicopters to try and simulate the high speed conditions of saints row 4 which is on the same engine. I am not sure whether idolninjas mods have made this game more stable or not but the memory leak in saints row 3 is small enough that I do not mind. I was able to play through all of the dlc in one session without restarting.
If it does keep going in sr3, I eventually will likely get a freeze at around 925,000 k memory.
Saints row 4 however, the memory goes from ~750,000 to ~925,000 or so incredibly quickly compared to sr3, it does so in a two steps forward one step back sort of way. 777,000 one second, then 778,000, then 777,000, then 779,000.. etc. I can usually do 1 or 2 short missions before the freeze but if it is a very long mission I am likely to freeze during it and lose progress. Restarting the game constantly is tedious.
I noticed the freeze is most likely to occur at around 925,000 in both games. I can basically predict the freeze but that doesn't help if the mission is very long.
I have also noticed other people posting similar freezes on the various forums.
I will gladly try to gather any other information that I can using the event viewer or whatever.
If I can collect any other information that would be helpful, tell me how please.
I want to see this fixed. I am very willing to test all sorts of solutions.
Thank you for your time.
I'd like to think idolninjas upcoming mods or an update might fix the issue but if I can help in any way, I will try. This has been happening since sr3 for me so I am just going to try to be proactive.