Welcome back to Steelport!
This is basically the same thing as my mod for SR3 which shares the same name. The overall goal here is to make fucking around in the open world much more fun, and to bring a lot of character and emergent gameplay back to Virtual Steelport.
Improved Spawns:
-Dozens of new NPCs and vehicle variants spawn on the streets of Virtual Steelport! Unused SR3 pedestrians and animations have been added back into the game!
-Unique spawns for each neighborhood have been imported from my SR3 mod, leading to much greater diversity in different areas of the city!
-Randomization of NPC items and props! Sometimes an NPC will be wearing a hat or glasses, sometimes not! Wowee! Their height also varies as well, so everyone isn't the exact same length anymore, which was kind of weird.
-Huge changes to notoriety! Fight cops and swat from levels 1-2, the military at level 3, and much more threatening zin from levels 4-6.
-Civilian helicopters cruise through the skies!
-Super powered enemies will randomly spawn on the street! Super Genki, your evil doppelgängers, toilets, and more!
-All available enemy gangs will spawn on the streets of Virtual Steelport! Crazy gunfights can break out in an instant!
-Watch out for Ninjas. They will fuck you up.
-Enhances Sandbox+'s zombie spawning feature! Zombies can now spawn alongside regular npcs!
(Keep in mind that zombies will not spawn in rainy weather due to a bug with the zombie flag, use the clearskies cheat for normal weather)
Enemy gangs and their home turf
All gangs can spawn in any neighborhood, but are likeliest to spawn here:
Brotherhood- Salander, New Baranec
Luchadores- Yearwood, Port Pryor
Deckers- Burns Hill, Ashwood, Brickston
Morningstar- Loren Square, Sunset Park,
Vice Kings- Camano Place, Espina, Rosen Oaks
Ronin- Henry Steel Mills, Wesley Cutter Intn'l
Sons of Samedi- Bridgeport, The Grove
Militants- Loren Square, Wesley Cutter Intn'l
Improved Behaviour:
-Aggressiveness of all pedestrians and NPCs has been increased towards each other and the player! Civilians will behave much more chaotically instead of running!
-Wardens and NPCs have been given improved reaction time, making them more challenging to fight!
-All NPCs have an improved arsenal of weapons!
-Super enemies are much more threatening, they will react and attack much faster.
Random Changes:
-Increases the radius of rift glitch effects!
-Greatly reduces the frequency of the "glitching" effect on buildings, vehicles, and NPCs.
-Includes the official and original rain mod for SR4!
-Increases cash rewards for grabbing collectible items, and completing flashpoints!
-You won't fall off of motorcycles as easily anymore!
To Install: Extract to your SR4 folder:
C:\program files\steam\steamapps\common\saints row iv
This mod also includes two other files, rain.xtbl and weather.xtbl which add random rainstorms back into the game, and
disable the post-game weather.
Move them into your SR4 directory from the "Optional Files" folder if you want this.
This mod is compatible with both Sandbox+ and Dark Rain mods. Please install it after them to avoid problems. Only use the preload_anim.vpp_pc file from this mod as it contains many animations that are not included in other mods' archives.
Bugs:
The game may hang on the loading screen following the mission 1 cutscene. Uninstall the mod and re-install it after the cutscene to get around this.
Currently not compatible with the Saints Save Christmas DLC missions. You must uninstall the mod prior to playing them. Removal is not necessary to play the Naughty and Nice and Holiday M.O.M activities.
DLC homies (minus the ones from EtD) currently do not work, due to limited space for character entries.
Latest Update: v44 adds an updated tweak_table file from the latest Expanded Arsenal mod.
Thanks to:
Gibbed and Minimaul - for the tools
Idolninja - for his modding enthusiasm and help
GPZ - for compiling a list of unused peds in character_definitions and saving me a lot of time
If you encounter a bug, please post about it here.
This is basically the same thing as my mod for SR3 which shares the same name. The overall goal here is to make fucking around in the open world much more fun, and to bring a lot of character and emergent gameplay back to Virtual Steelport.
Improved Spawns:
-Dozens of new NPCs and vehicle variants spawn on the streets of Virtual Steelport! Unused SR3 pedestrians and animations have been added back into the game!
-Unique spawns for each neighborhood have been imported from my SR3 mod, leading to much greater diversity in different areas of the city!
-Randomization of NPC items and props! Sometimes an NPC will be wearing a hat or glasses, sometimes not! Wowee! Their height also varies as well, so everyone isn't the exact same length anymore, which was kind of weird.
-Huge changes to notoriety! Fight cops and swat from levels 1-2, the military at level 3, and much more threatening zin from levels 4-6.
-Civilian helicopters cruise through the skies!
-Super powered enemies will randomly spawn on the street! Super Genki, your evil doppelgängers, toilets, and more!
-All available enemy gangs will spawn on the streets of Virtual Steelport! Crazy gunfights can break out in an instant!
-Watch out for Ninjas. They will fuck you up.
-Enhances Sandbox+'s zombie spawning feature! Zombies can now spawn alongside regular npcs!
(Keep in mind that zombies will not spawn in rainy weather due to a bug with the zombie flag, use the clearskies cheat for normal weather)
Enemy gangs and their home turf
All gangs can spawn in any neighborhood, but are likeliest to spawn here:
Brotherhood- Salander, New Baranec
Luchadores- Yearwood, Port Pryor
Deckers- Burns Hill, Ashwood, Brickston
Morningstar- Loren Square, Sunset Park,
Vice Kings- Camano Place, Espina, Rosen Oaks
Ronin- Henry Steel Mills, Wesley Cutter Intn'l
Sons of Samedi- Bridgeport, The Grove
Militants- Loren Square, Wesley Cutter Intn'l
Improved Behaviour:
-Aggressiveness of all pedestrians and NPCs has been increased towards each other and the player! Civilians will behave much more chaotically instead of running!
-Wardens and NPCs have been given improved reaction time, making them more challenging to fight!
-All NPCs have an improved arsenal of weapons!
-Super enemies are much more threatening, they will react and attack much faster.
Random Changes:
-Increases the radius of rift glitch effects!
-Greatly reduces the frequency of the "glitching" effect on buildings, vehicles, and NPCs.
-Includes the official and original rain mod for SR4!
-Increases cash rewards for grabbing collectible items, and completing flashpoints!
-You won't fall off of motorcycles as easily anymore!
To Install: Extract to your SR4 folder:
C:\program files\steam\steamapps\common\saints row iv
This mod also includes two other files, rain.xtbl and weather.xtbl which add random rainstorms back into the game, and
disable the post-game weather.
Move them into your SR4 directory from the "Optional Files" folder if you want this.
This mod is compatible with both Sandbox+ and Dark Rain mods. Please install it after them to avoid problems. Only use the preload_anim.vpp_pc file from this mod as it contains many animations that are not included in other mods' archives.
Bugs:
The game may hang on the loading screen following the mission 1 cutscene. Uninstall the mod and re-install it after the cutscene to get around this.
Currently not compatible with the Saints Save Christmas DLC missions. You must uninstall the mod prior to playing them. Removal is not necessary to play the Naughty and Nice and Holiday M.O.M activities.
DLC homies (minus the ones from EtD) currently do not work, due to limited space for character entries.
Latest Update: v44 adds an updated tweak_table file from the latest Expanded Arsenal mod.
Thanks to:
Gibbed and Minimaul - for the tools
Idolninja - for his modding enthusiasm and help
GPZ - for compiling a list of unused peds in character_definitions and saving me a lot of time
If you encounter a bug, please post about it here.
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