Code:
<Level>
<Index>9</Index>
<Pickup_Distance_Min>150</Pickup_Distance_Min>
<Pickup_Distance_Max>200</Pickup_Distance_Max>
<Dropoff_Distance_Min>900</Dropoff_Distance_Min>
<Dropoff_Distance_Max>1100</Dropoff_Distance_Max>
<Time_Bonus>60</Time_Bonus>
<Fare>500</Fare>
<Unlockable>Diversion_Taxi</Unlockable>
</Level>
Code:
<Customer_Eject_Damage_Percent>60</Customer_Eject_Damage_Percent>
<Pickup_Indicator_Effect>icon_green</Pickup_Indicator_Effect>
<Dropoff_Effect>mission_car_a</Dropoff_Effect>
<Speed_Limit>25</Speed_Limit>
<Slow_Passengers>
<Slow_Passenger_Chance>0.2</Slow_Passenger_Chance>
<Slow_Driving_Reward>2</Slow_Driving_Reward>
<Slow_Driving_Reward_Time>2</Slow_Driving_Reward_Time>
<Fast_Driving_Penalty>4</Fast_Driving_Penalty>
<Fast_Driving_Penalty_Time>1</Fast_Driving_Penalty_Time>
<Collision_Penalty>6</Collision_Penalty>
<Dropoff_Distance_Percentage>90</Dropoff_Distance_Percentage>
Code:
<Slow_Passenger_Models>
<Slow_Passenger_Model>
<Model>npc_elderly_female</Model>
<Personas>
<Persona>
<Persona_Name>AF_ELD</Persona_Name>
</Persona>
<Persona>
<Persona_Name>BF_ELD</Persona_Name>
</Persona>
<Persona>
<Persona_Name>WF_ELD</Persona_Name>
</Persona>
</Personas>
</Slow_Passenger_Model>
<Slow_Passenger_Model>
<Model>npc_elderly_male</Model>
<Personas>
<Persona>
<Persona_Name>AM_ELD</Persona_Name>
</Persona>
<Persona>
<Persona_Name>BM_ELD</Persona_Name>
</Persona>
<Persona>
<Persona_Name>WM_ELD</Persona_Name>
</Persona>
</Personas>
</Slow_Passenger_Model>
<Slow_Passenger_Model>
<Model>npc_hippie_male</Model>
<Personas>
<Persona>
<Persona_Name>WM_HIP1</Persona_Name>
</Persona>
<Persona>
<Persona_Name>WM_HIP2</Persona_Name>
</Persona>
</Personas>
</Slow_Passenger_Model>
</Slow_Passenger_Models>
</Slow_Passengers>
Code:
<Fast_Passengers>
<Fast_Passenger_Chance>0.2066667</Fast_Passenger_Chance>
<Fast_Driving_Reward>1</Fast_Driving_Reward>
<Fast_Driving_Reward_Time>3</Fast_Driving_Reward_Time>
<Slow_Driving_Penalty>2</Slow_Driving_Penalty>
<Slow_Driving_Penalty_Time>1</Slow_Driving_Penalty_Time>
<Collision_Reward>4</Collision_Reward>
<Dropoff_Distance_Percentage>130</Dropoff_Distance_Percentage>
<Fast_Passenger_Models>
<Fast_Passenger_Model>
<Model>npc_young_female_generic</Model>
<Personas>
<Persona>
<Persona_Name>WF_YNG</Persona_Name>
</Persona>
<Persona>
<Persona_Name>AF_YNG</Persona_Name>
</Persona>
<Persona>
<Persona_Name>HF_YNG</Persona_Name>
</Persona>
</Personas>
</Fast_Passenger_Model>
<Fast_Passenger_Model>
<Model>npc_young_male_generic</Model>
<Personas>
<Persona>
<Persona_Name>HM_YNG</Persona_Name>
</Persona>
<Persona>
<Persona_Name>WM_YNG</Persona_Name>
</Persona>
</Personas>
</Fast_Passenger_Model>
<Fast_Passenger_Model>
<Model>npc_punk_male</Model>
<Personas>
<Persona>
<Persona_Name>AM_PNK</Persona_Name>
</Persona>
</Personas>
</Fast_Passenger_Model>
<Fast_Passenger_Model>
<Model>npc_jogger_female</Model>
<Personas>
<Persona>
<Persona_Name>BF_JOG</Persona_Name>
</Persona>
</Personas>
</Fast_Passenger_Model>
<Fast_Passenger_Model>
<Model>npc_rich_male</Model>
<Personas>
<Persona>
<Persona_Name>AM_RICH</Persona_Name>
</Persona>
</Personas>
</Fast_Passenger_Model>
</Fast_Passenger_Models>
</Fast_Passengers>
Code:
<Bank_Robbers>
<Bank_Robber_Chance>0.2</Bank_Robber_Chance>
<Bank_Robber_Notoriety>3</Bank_Robber_Notoriety>
<Bank_Robber_Models>
<Bank_Robber_Model>
<Model>npc_poor_male</Model>
<Personas>
<Persona>
<Persona_Name>AM_POR</Persona_Name>
</Persona>
<Persona>
<Persona_Name>BM_POR</Persona_Name>
</Persona>
<Persona>
<Persona_Name>HM_POR</Persona_Name>
</Persona>
<Persona>
<Persona_Name>WM_POR</Persona_Name>
</Persona>
</Personas>
</Bank_Robber_Model>
<Bank_Robber_Model>
<Model>npc_poor_female</Model>
<Personas>
<Persona>
<Persona_Name>AF_POR</Persona_Name>
</Persona>
<Persona>
<Persona_Name>BF_POR</Persona_Name>
</Persona>
<Persona>
<Persona_Name>HF_POR</Persona_Name>
</Persona>
<Persona>
<Persona_Name>WF_POR</Persona_Name>
</Persona>
</Personas>
</Bank_Robber_Model>
</Bank_Robber_Models>
<Bank_Robber_Weapon>tec9</Bank_Robber_Weapon>
<Bank_Robber_Spawn_Limit>1</Bank_Robber_Spawn_Limit>
<Bank_Robber_Minimum_Level>4</Bank_Robber_Minimum_Level>
<Bank_Robber_Reward_Multiplier>1.0</Bank_Robber_Reward_Multiplier>
<Bank_Robber_Grace_Period>3.0</Bank_Robber_Grace_Period>
<Bank_Robber_Preserve_Notoriety>True</Bank_Robber_Preserve_Notoriety>
</Bank_Robbers>
Code:
<Robbers>
<Robber_Chance>0.15</Robber_Chance>
<Big_Air_Minimum>0</Big_Air_Minimum>
<Power_Slide_Minimum>0</Power_Slide_Minimum>
<Near_Miss_Minimum>1</Near_Miss_Minimum>
<Wrong_Way_Minimum>1</Wrong_Way_Minimum>
<Robber_Models>
<Robber_Model>
<Model>npc_poor_male</Model>
<Personas>
<Persona>
<Persona_Name>AM_POR</Persona_Name>
</Persona>
<Persona>
<Persona_Name>BM_POR</Persona_Name>
</Persona>
<Persona>
<Persona_Name>HM_POR</Persona_Name>
</Persona>
<Persona>
<Persona_Name>WM_POR</Persona_Name>
</Persona>
</Personas>
</Robber_Model>
<Robber_Model>
<Model>npc_poor_female</Model>
<Personas>
<Persona>
<Persona_Name>AF_POR</Persona_Name>
</Persona>
<Persona>
<Persona_Name>BF_POR</Persona_Name>
</Persona>
<Persona>
<Persona_Name>HF_POR</Persona_Name>
</Persona>
<Persona>
<Persona_Name>WF_POR</Persona_Name>
</Persona>
</Personas>
</Robber_Model>
</Robber_Models>
<Robber_Weapon>tec9</Robber_Weapon>
<Time_Limit>30</Time_Limit>
<Reward_Time>20</Reward_Time>
<Robber_Spawn_Limit>1</Robber_Spawn_Limit>
<Robber_Minimum_Level>4</Robber_Minimum_Level>
</Robbers>]/CODE]
[CODE]<_Editor>
<Category>Entries</Category>
</_Editor>
<Rivals>
<Rival_Taxi_Chance>0.75</Rival_Taxi_Chance>
<Rival_Taxi_Distance_Percentage>75</Rival_Taxi_Distance_Percentage>
<Rival_Models>
<Rival_Model>
<Model>npc_young_male_generic</Model>
<Personas></Personas>
</Rival_Model>
</Rival_Models>
</Rivals>
<Speed_Minimum>15</Speed_Minimum>
<Speed_Limit_Delay>3.0</Speed_Limit_Delay>
<Fare_Loss_Rate>3</Fare_Loss_Rate>
<Time_Allowed_Outside_Taxi>30</Time_Allowed_Outside_Taxi>
<Speed_Limit_Dropoff_Radius>20.0</Speed_Limit_Dropoff_Radius>
</Taxi_Table>
</Table>
Code:
Pickup Distance Min = How near to your car can the potential customer be?
Pickup Distance Max = How far away can the potential customer be?
Dropoff Distance Min = Where is the nearest possible dropoff point?
Dropoff Distance Max = Where is the furthest possible droppoff point?
Time Bonus = How much time will a successful customer dropoff give you?
Fare = How much is the trip worth?
Customer Eject Damage = How much can the car take (or inflict) before the passenger bails out?
Pickup Indicator Effect = The Arrow Over The Customer's Head
Drop Off Effect = The Light Circle At The Dropoff Point
Speed Limit = How fast does the customer want you to drive?
Minimum Speed = Minimum speed that you have to reach before the slow passenger bonus activates
Speed Limit Delay = How long before checking the vehicle speed.
Fare Limit Loss = amount of cash lost per second after the timer runs out.
Time Allowed Outside Taxi = How long can you leave the drivers seat for?
Speed Limit Dropoff Radius = Radius where speed limit is not checked.
Slow Passenger Chance = Will This Be A Slow Passenger?
Slow Driving Reward = How much money is driving slow worth?
Slow Driving Reward Time = How long before the reward takes effect?
Fast Driving Penalty = How much money will speeding cost you?
Fast Driving Penalty Time = How long before the penalty takes effect?
Collision Penalty = How much will hitting things cost you?
Drop Off Distance Percentage = What is the dropoff distance for slow passengers?
Slow Passenger Models = Which npc models to use for slow passengers?
Persona = Which Persona will the slow passengers use?
Slow Driving Reward = How much money is driving slow worth?
Slow Driving Reward Time = How long before the reward takes effect?
Fast Driving Penalty = How much money will speeding cost you?
Fast Driving Penalty Time = How long before the penalty takes effect?
Collision Penalty = How much will hitting things cost you?
Drop Off Distance Percentage = What is the dropoff distance for slow passengers?
Slow Passenger Models = Which npc models to use for slow passengers?
Persona = Which Persona will the slow passengers use?
Fast Passenger Chance = Will this be a fast passenger?
Fast Driving Reward = How much money is speeding worth?
Fast Driving Reward Time = How long before the reward takes effect?
Slow Driving Penalty = How much money will driving slowly cost you?
Slow Driving Penalty Time = How long before the penalty kicks in?
Collision Reward = How much money for wrecking thins?
Drop Off Distance Percentage = What is the dropoff distance for fast passengers?
Fast Passenger Models = which npc models to use for fast passengers?
Persona = Which personas will the fast passengers use?
Fast Driving Reward = How much money is speeding worth?
Fast Driving Reward Time = How long before the reward takes effect?
Slow Driving Penalty = How much money will driving slowly cost you?
Slow Driving Penalty Time = How long before the penalty kicks in?
Collision Reward = How much money for wrecking thins?
Drop Off Distance Percentage = What is the dropoff distance for fast passengers?
Fast Passenger Models = which npc models to use for fast passengers?
Persona = Which personas will the fast passengers use?
Bank Robber Chance = Will this passenger be a bank robber?
Bank Robber Notoriety = How much of a wanted level do they have?
Bank Robber Model = Which npc models to use for bank robbers?
Persona = Which personas to use for bank robbers?
Bank Robber Weapon = What kind of weapon is the bank robber using?
Bank Robber Spawn Limit = How many times can a bank robber spawn during the taxi missions?
Bank Robber Minimum Level = At which level does the bank robber start spawning?
Bank Robber Reward Multiplier = Bonus level applied to the cash given by the bank robber?
Bank Robber Grace Period = How long after dropping off the bank robber can the player not earn a wanted level?
Bank Robber Preserve Notoriety = Player keeps any notoriety that he acquired prior to picking up the bank robber.
Bank Robber Notoriety = How much of a wanted level do they have?
Bank Robber Model = Which npc models to use for bank robbers?
Persona = Which personas to use for bank robbers?
Bank Robber Weapon = What kind of weapon is the bank robber using?
Bank Robber Spawn Limit = How many times can a bank robber spawn during the taxi missions?
Bank Robber Minimum Level = At which level does the bank robber start spawning?
Bank Robber Reward Multiplier = Bonus level applied to the cash given by the bank robber?
Bank Robber Grace Period = How long after dropping off the bank robber can the player not earn a wanted level?
Bank Robber Preserve Notoriety = Player keeps any notoriety that he acquired prior to picking up the bank robber.
Robber chance = Will the next passenger attempt to rob you?
Big Air Minimum = How long you have to stay airborne?
Powerslide Minimum = How long you have to powerslide?
Near Miss Minimum = How many near misses do you have to perform?
Wrong Way Minimum = How long do you have to drive in the wrong direction?
Robber Models = Which npc models to use for the robber?
Persona = Which personas to use for the robbers?
Robber Weapon = What kind of weapon is the robber using?
Time Limit = How long do you have to get rid of the potential robber?
Reward Time = Time bonus for scaring off the robber.
Robber Spawn Limit = How many times does the robber spawn during the taxi missions?
Robber Minimum Level = At which level does the robber start spawning?
Big Air Minimum = How long you have to stay airborne?
Powerslide Minimum = How long you have to powerslide?
Near Miss Minimum = How many near misses do you have to perform?
Wrong Way Minimum = How long do you have to drive in the wrong direction?
Robber Models = Which npc models to use for the robber?
Persona = Which personas to use for the robbers?
Robber Weapon = What kind of weapon is the robber using?
Time Limit = How long do you have to get rid of the potential robber?
Reward Time = Time bonus for scaring off the robber.
Robber Spawn Limit = How many times does the robber spawn during the taxi missions?
Robber Minimum Level = At which level does the robber start spawning?
Rival Taxi Chance = Will another taxi try to steal your customer
Rival Taxi Distance Percentage = Percentage of dropoff distance to use when spawning a rival taxi
Rival Taxi Model = Which npc model will the cab driver use?
Rival Taxi Distance Percentage = Percentage of dropoff distance to use when spawning a rival taxi
Rival Taxi Model = Which npc model will the cab driver use?
The minimum pickup distance default is 0.0
The mininvalue is 0
The mininvalue is 0
The minimum pickup distance. default is 0.0
The minvalue is 0
This is not a type. These are the values.
The minvalue is 0
This is not a type. These are the values.
The minimum distance where you can drop a customer
The default is 0.0 the minvalue is 0
The default is 0.0 the minvalue is 0
The minimum distance where you can drop a customer
The default is 100.0 the minvalue is 0
The default is 100.0 the minvalue is 0
This is measured in seconds.
Measured In Dollars. Can be changed.
The default is 40. The MinValue is 0 the
MaxValue is 100.0
MaxValue is 100.0
Controlled by Effects,xtbl
Controlled by Effects,xtbl.
Default is 40.0 MinValue is 0
Default is 30. MinValue is 0. Can be changed.
Default is 2, MinValue is 0. Can be changed Is counted
in seconds.
in seconds.
Default is 5.0 MinValue is 0. Can be changed Is counted
in dollars.
in dollars.
Default is 10 MinValue is 0. Can be changed. Is measured
in seconds.
in seconds.
Default is 20 MinValue is 0. Can be changed.
Default is 0.15 That is a 15% chance that you will get a
slow passenger. MinValue is 0 (No chance) MaxValue is 1
You will have a slow passenger.
slow passenger. MinValue is 0 (No chance) MaxValue is 1
You will have a slow passenger.
Default is 5 MinValue is 0. Measured in dollars
Default is 1 MinValue is 0. Measured in seconds.
Default is 5 MinValue is 0. Measured in dollars.
Default is 1 MinValue is 0. Measured in Seconds.
Default is 5 MinValue = 0. Charge per collision.
Measured in dollars.
Measured in dollars.
Default is 80 Minvalue is 0.
Controller by Characters.xtbl and Character_Presets.xtbl
Controlled by Personas.xtbl.
Default is 0.15 That is a 15% chance that you will get a
fast passenger. MinValue is 0 (No chance) MaxValue is 1
You will have a fast passenger.
fast passenger. MinValue is 0 (No chance) MaxValue is 1
You will have a fast passenger.
Default is 5 MinValue is 0. Measured in dollars
Default is 1 MinValue is 0. Measured in seconds.
Default is 5 MinValue is 0. Measured in dollars.
Default is 5 MinValue is 0. Measured in Seconds.
Default is 5 MinValue = 0. per collision.
Measured in dollars.
Measured in dollars.
Default is 20 Minvalue is 0.
Controller by Characters.xtbl and Character_Presets.xtbl
Controlled by Personas.xtbl.
Default is 0.15 That is a 15% chance that you will get a
Bank Robber. MinValue is 0 (No chance) MaxValue is 1
You will have a Bank Robber.
Bank Robber. MinValue is 0 (No chance) MaxValue is 1
You will have a Bank Robber.
Default is 3. MinValue is 0 MaxValue is 5.
Controller by Characters.xtbl and Character_Presets.xtbl
Controlled by Personas.xtbl.
Controlled by weapons.xtbl.
Default is 1 (There will be a bank robber)
MinValue is 0 (There won't be a bank robber.)
MinValue is 0 (There won't be a bank robber.)
Default is 2 MinValue is 0. To change this use 0 - 9
Default 1.0. Can be changed.
Default is 2.0 MinValue is 0. Measured in Seconds.
True of False. Default True.
These are the customers that attempt to rob you.
Default .15 (15% chance) MinValue is 0 (No Robber)
MaxValue is 1 (There will be a robber.)
MaxValue is 1 (There will be a robber.)
Default is 1. Can be changed Time is in seconds.
Default is 1. Can be changed Time is in seconds.
Default is 1. Can be changed.
Default is 1. Can be changed Time is in seconds.
Controller by Characters.xtbl and Character_Presets.xtbl
Controlled by Personas.xtbl.
Controlled by weapons.xtbl.
Default is 30. MinValue is 0. Can be changed
Measured in seconds.
Measured in seconds.
Default is 20. Measured in seconds. Can be changed.
Default is 1. MinValue is 0. Can Be Changed.
Default is 2. MinValue is 1. Can be changed the options are 0-9
Default 0.15 (15% chance) MinValue is 0 (No Rival Taxi)
MaxValue is 1. Rival taxi will show up.
MaxValue is 1. Rival taxi will show up.
Default 75 MinValue is 0. Can be changed
Controlled by the character.xtbl and character_Presets.xtbl.
You can remove levels just be deleting the level information in the xtbl
(It seems that the game will not load more than 10 levels. So if you
want to add levels you will have to delete some first.)
Example:
There are 10 levels here numbered from 0 to 9. If you remove any levels
be sure to adjust the location of the reward unlock. Place it at the bottom
of your last level.
Example:
If you forget to add it, then your reward will not unlock.
(It seems that the game will not load more than 10 levels. So if you
want to add levels you will have to delete some first.)
Example:
Code:
<Levels>
<Level>
<Index>0</Index>
<Pickup_Distance_Min>30</Pickup_Distance_Min>
<Pickup_Distance_Max>60</Pickup_Distance_Max>
<Dropoff_Distance_Min>50</Dropoff_Distance_Min>
<Dropoff_Distance_Max>150</Dropoff_Distance_Max>
<Time_Bonus>60</Time_Bonus>
<Fare>10</Fare>
</Level>
<Level>
<Index>1</Index>
<Pickup_Distance_Min>50</Pickup_Distance_Min>
<Pickup_Distance_Max>70</Pickup_Distance_Max>
<Dropoff_Distance_Min>100</Dropoff_Distance_Min>
<Dropoff_Distance_Max>200</Dropoff_Distance_Max>
<Time_Bonus>40</Time_Bonus>
<Fare>25</Fare>
</Level>
<Level>
<Index>2</Index>
<Pickup_Distance_Min>90</Pickup_Distance_Min>
<Pickup_Distance_Max>110</Pickup_Distance_Max>
<Dropoff_Distance_Min>150</Dropoff_Distance_Min>
<Dropoff_Distance_Max>250</Dropoff_Distance_Max>
<Time_Bonus>45</Time_Bonus>
<Fare>50</Fare>
</Level>
<Level>
<Index>3</Index>
<Pickup_Distance_Min>100</Pickup_Distance_Min>
<Pickup_Distance_Max>120</Pickup_Distance_Max>
<Dropoff_Distance_Min>200</Dropoff_Distance_Min>
<Dropoff_Distance_Max>300</Dropoff_Distance_Max>
<Time_Bonus>50</Time_Bonus>
<Fare>75</Fare>
</Level>
<Level>
<Index>4</Index>
<Pickup_Distance_Min>100</Pickup_Distance_Min>
<Pickup_Distance_Max>130</Pickup_Distance_Max>
<Dropoff_Distance_Min>400</Dropoff_Distance_Min>
<Dropoff_Distance_Max>600</Dropoff_Distance_Max>
<Time_Bonus>55</Time_Bonus>
<Fare>100</Fare>
</Level>
<Level>
<Index>5</Index>
<Pickup_Distance_Min>110</Pickup_Distance_Min>
<Pickup_Distance_Max>150</Pickup_Distance_Max>
<Dropoff_Distance_Min>500</Dropoff_Distance_Min>
<Dropoff_Distance_Max>700</Dropoff_Distance_Max>
<Time_Bonus>60</Time_Bonus>
<Fare>150</Fare>
</Level>
<Level>
<Index>6</Index>
<Pickup_Distance_Min>120</Pickup_Distance_Min>
<Pickup_Distance_Max>160</Pickup_Distance_Max>
<Dropoff_Distance_Min>600</Dropoff_Distance_Min>
<Dropoff_Distance_Max>800</Dropoff_Distance_Max>
<Time_Bonus>60</Time_Bonus>
<Fare>200</Fare>
</Level>
<Level>
<Index>7</Index>
<Pickup_Distance_Min>130</Pickup_Distance_Min>
<Pickup_Distance_Max>180</Pickup_Distance_Max>
<Dropoff_Distance_Min>700</Dropoff_Distance_Min>
<Dropoff_Distance_Max>900</Dropoff_Distance_Max>
<Time_Bonus>60</Time_Bonus>
<Fare>250</Fare>
</Level>
<Level>
<Index>8</Index>
<Pickup_Distance_Min>140</Pickup_Distance_Min>
<Pickup_Distance_Max>200</Pickup_Distance_Max>
<Dropoff_Distance_Min>800</Dropoff_Distance_Min>
<Dropoff_Distance_Max>1000</Dropoff_Distance_Max>
<Time_Bonus>60</Time_Bonus>
<Fare>350</Fare>
</Level>
<Level>
<Index>9</Index>
<Pickup_Distance_Min>150</Pickup_Distance_Min>
<Pickup_Distance_Max>200</Pickup_Distance_Max>
<Dropoff_Distance_Min>900</Dropoff_Distance_Min>
<Dropoff_Distance_Max>1100</Dropoff_Distance_Max>
<Time_Bonus>60</Time_Bonus>
<Fare>500</Fare>
<Unlockable>Diversion_Taxi</Unlockable>
</Level>
</Levels>
There are 10 levels here numbered from 0 to 9. If you remove any levels
be sure to adjust the location of the reward unlock. Place it at the bottom
of your last level.
Example:
Code:
<Levels>
<Level>
<Index>0</Index>
<Pickup_Distance_Min>30</Pickup_Distance_Min>
<Pickup_Distance_Max>60</Pickup_Distance_Max>
<Dropoff_Distance_Min>50</Dropoff_Distance_Min>
<Dropoff_Distance_Max>150</Dropoff_Distance_Max>
<Time_Bonus>60</Time_Bonus>
<Fare>10</Fare>
</Level>
<Level>
<Index>1</Index>
<Pickup_Distance_Min>50</Pickup_Distance_Min>
<Pickup_Distance_Max>70</Pickup_Distance_Max>
<Dropoff_Distance_Min>100</Dropoff_Distance_Min>
<Dropoff_Distance_Max>200</Dropoff_Distance_Max>
<Time_Bonus>40</Time_Bonus>
<Fare>25</Fare>
</Level>
<Level>
<Index>2</Index>
<Pickup_Distance_Min>90</Pickup_Distance_Min>
<Pickup_Distance_Max>110</Pickup_Distance_Max>
<Dropoff_Distance_Min>150</Dropoff_Distance_Min>
<Dropoff_Distance_Max>250</Dropoff_Distance_Max>
<Time_Bonus>45</Time_Bonus>
<Fare>50</Fare>
</Level>
<Level>
<Index>3</Index>
<Pickup_Distance_Min>100</Pickup_Distance_Min>
<Pickup_Distance_Max>120</Pickup_Distance_Max>
<Dropoff_Distance_Min>200</Dropoff_Distance_Min>
<Dropoff_Distance_Max>300</Dropoff_Distance_Max>
<Time_Bonus>50</Time_Bonus>
<Fare>75</Fare>
</Level>
<Level>
<Index>4</Index>
<Pickup_Distance_Min>100</Pickup_Distance_Min>
<Pickup_Distance_Max>130</Pickup_Distance_Max>
<Dropoff_Distance_Min>400</Dropoff_Distance_Min>
<Dropoff_Distance_Max>600</Dropoff_Distance_Max>
<Time_Bonus>55</Time_Bonus>
<Fare>100</Fare>
</Level>
<Level>
<Index>5</Index>
<Pickup_Distance_Min>110</Pickup_Distance_Min>
<Pickup_Distance_Max>150</Pickup_Distance_Max>
<Dropoff_Distance_Min>500</Dropoff_Distance_Min>
<Dropoff_Distance_Max>700</Dropoff_Distance_Max>
<Time_Bonus>60</Time_Bonus>
<Fare>150</Fare>
<Unlockable>Diversion_Taxi</Unlockable>
</Level>
If you forget to add it, then your reward will not unlock.
You can change the npc's by altering the Npc lines in the code
example:
<Model>npc_young_female_generic</Model>
You can use any of your allies or any of the pedestrians but rival
gang members will not work. I tried using Jessica and she just kept getting
in and out of the car.
example:
<Model>npc_young_female_generic</Model>
You can use any of your allies or any of the pedestrians but rival
gang members will not work. I tried using Jessica and she just kept getting
in and out of the car.