Hex editor is what I was (poorly) suggesting. The asm defined a logical file, which is both cpu and gpu files. Thinking about it a bit more you should change the primitive type from 5 to 20 as well. 5 is character mesh and 20 is static mesh. The type comes directly after the name of the primitive. Don't forget that 20 in hex is 14, so you will see a 14 for a csmesh primitive and a 5 for a ccmesh.
Another option is to grab vpkg from the github and extract the asm as xml, edit the xml and then rebuild the asm file.
I think the latter sounds best
Iv just got that tool wish I knew about this before this means so much for modding atm, I can add new entrys to an asm so happy atm

but I have no idea how to use command line based tools :') I keep trying how id asume they work but I keep gettin syntax errors
any help or if you could give me the command line I should enter to get this to work the tool tells me
im entering this
<-extract_asm [items_preload_containers.asm_pc]>
Im doing somthing rong but I dont know what, Im used to just dragging files onto tools or using a GUI
Edit: Iv had potch about and is ther any chance you could point me in right direction for writing a batch file to extract the asm
Iv got this so far, but it dont do any thing

, I kno thers no dir but I guessed that it would just use default and unpack to folder that the batch file is run from, iv also got the asm in the same folder
Code:
vpkg_wd
<-extract_asm [items_preload_containers.asm_pc]>
pause
Edit: Ignore the code part above Idol sorted it out for me

, but im stuck on another problem, im trying to use 'vpkg_wd' for SRTT but it works in a diffrent way I was wondering how I would go about extracting an asm with that and turning it into a xml doc, I dont see no option for it, I wanted to use the asm from SRTT as a refrence for porting over weapons
Iv worked out most of the table for the asm but im stuck on 2 parts mainly 1
I have no idea what I would put this value as
Code:
<base_offset>180</base_offset>
as I dont know what it is
also the values for size such as
Code:
compressed_data_size>44763</compressed_data_size>
im guessing that I could leave this as any value then use update asm option with minimauls tools while repacking the stream file for the new weapon id be adding, as im guessing thats what it does when you use it normaly?