I'm currently working on a mod that makes things visible from farther distances so the world doesn't look quite as barren in the background. It's a delicate balancing act with getting the numbers just right because the game will just plainly stop rendering certain things if they're being seen too far. For example, trees will only be visible at certain camera angles if the distance is pushed too far. I'm still investigating that. Here are some screenshots: 1. Distant peds and vehicles visible much farther away: 2: Foliage visible farther - notice how trees on the other side of that channel can still be seen. Once some of the bugs are ironed out (if it's possible to) I'll release the mod. It involves tweaks on a lot of tables, however, so there are some incompatibilities with other mods I'm also trying to minimize. For instance, it has a hard conflict with that fancy new weather mod that came out that would take a lot of time doing manual entry or using WinMerge to fix.