Loading store menu from hub menu.

Hi i would like to know if it's possible to load a store menu e.g image as design, rusty's needle from the in-game hub menu.
 
There are a couple of Lua functions taht look kind of promising for this - "gameplay_load_lua" and "gui_load_lua"
 
There are a couple of Lua functions taht look kind of promising for this - "gameplay_load_lua" and "gui_load_lua"
So in the hub menu instead of push_screen i could try gameplay_load_lua or gui_load_lua.
EDIT: The menu still holds and nothing happens.

Code:
elseif state == ID_STORE then
        gameplay_load_lua("store_character")
        ui_audio_post_event("UI_Hub_Menu_Forward")
    end
 
Last edited:
Still haven't managed to get far with this, i'm trying to find the code when you interact with the store in the open world in SRIV and find what code launches the store menu. Also how can a force a menu load in the sr_city.lua?
 
I talked with some interface guys and they say that there is a lot more than just lua to running the interface screens. They say there is a good deal of backend code to support them and memory juggling and things. I'm not calling this one impossible yet until I hear from some more programmers, but it isn't looking good.
 
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