Leet Identifiers

So I was looking at the cmorph_pc files and noticed you guys used 0x1337BEEF and 0x0BADBEEF as file/section identifiers lol. So what's the story on that :p?
 
We will drop identifiers in areas of a structure to verify the file looks like we expect. It is hard to know if random data is random data or texture data for example, so we sprinkle known values around for sanity checking incoming data. 0x0BADBEEF is the signature for morph targets. I don't see 0x1337BEEF int the code right off.
 
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