The new additions have been fairly untested. If something isn't working like you expect or you have trouble PLEASE post a thread. note: you can see the build id if you go to the local files tab in properties of the game. It is at the bottom under the verify integrity of game cache button. Current Build: 1598139 Changes: Made sure unlocked gateways matches game progress. Added some lua functions: show_location - toggles information in the top left of the screen that show coordinates and some interesting information. get_os_time - returns 6 variables with the month, date, year, hour, minute, and second. set_debug_game_paused - toggles pause of the game. set_debug_game_speed - alters the game speed. Takes a single float variable(to speed up time pass in a float < 1.0, to speed it up pass in a float > 1.0, 1.0 will make time "normal" again). Known issues: My version of the quicksave and the original game's version disagree about the number of missions completed. I'm not sure who is correct. Mods have been mostly untested and this is very interesting for coop. If a coop client doesn't have the same mods right now I'm unsure what will happen. DLC items in your wardrobe can be deleted and are not properly flagged as DLC. (This occurs in retail game) If you uninstalled DLC and saved in the retail build and then load that save in the beta without the DLC installed when you install the DLC again you might not get your DLC vehicles in the new save. (whew) Past Builds: 1575813 Fixed wardrobe disappearing after restarting a mission. Fixed rewards not displaying properly for challenges. Added soundbank load/unload lua functions(audio_soundbank_load and audio_soundbank_unload). 1465397 Added support for steam controller(still need some work to push default configs and things, but it should work. We can't do that until the beta branch goes live.) Fixed plugging in xbox or ps4 controller causing a crash. 1291874 Hopefully fixed coop target icons like cat and mouse from resetting to undiscovered after loading a save. 1256541 Attempted to fix coop target icons(incomplete fix). 1239599 Added support for modifications of items, store weapons, homies, player customization items, inventory items, vehicles, ammo pools, weapon costumes, weapon skins, and weapons. This means you can now name the item, homie, etc the same name as an existing one to mod that entry. This brings about issues with load order of mods stomping other in the event of competing mods. 1220996 Fixed player morph changes from lua crashing the game. Fixed not being able to taunt while nude. Added timer to adjust or completely remove the delay for tutorial about streaking. (link) 1181429 Fixed an issue with custom morphs in mods. This is needed for the clothing mods that are coming soon(tm). 1147299 Added support for dynamic time of day via lua function call. This turns it on, but note that the art and table file entries aren't really setup for this, so it will be ugly until someone can play with the luts and table files. You can find a mod on the workshop to enable it here 1122618 Fixed crash with customization items. Cheat support for mods. Community fixes so you can register an account again from the game. Support for longer usernames and passwords in game for community stuff. Fixed homies that originally were locked and then changed via table file would remain locked when loaded from save. Customization items can now be modded by just adding the same item to a mod packfile. This can be just a table file change. 1085795 Fixed issue with privacy bar removal and missing/broken customization items. 1078896 Opening up more of the customization system to no memory limits. This is a MASSIVE system and I would be SHOCKED if there were not bugs here. Please test the customization in the game and report any issues. Hopefully fixed all the crashes related to outfits. 1056520 Opening up more of the customization system to no memory limits. This is a MASSIVE system and I would be SHOCKED if there were not bugs here. Please test the customization in the game and report any issues. 1024326 Fixed home unlock via homies.xtbl. 1024037 Homies can now be auto-unlocked instead of having to make an unlock entry. To do so, create an entry inside the homies.xtbl file for your new homie and include <Auto_Unlocked>true</Auto_Unlocked> in the new entry. 1022952 Added support for homies.xtbl mods 1022715 Fixed an issue with tweak table mods. 1019305 Changed autosave display so if you have two autosaves(main branch and modding branch) we only display whichever is the newest autosave. 1017263 Audio preloads are now mostly unlimited. You do have a limited amount of RAM you know... Rewrote gamesave file handling code. Renamed the modding branch save extensions and naming scheme to prevent original branch from seeing the savegames. This means that the modding branch will see and read modding branch and main branch saves, but the main branch will only see main branch saves. PLEASE REPORT ANY ISSUES. Updated steam api version so that I can push support for steam controller when I get one in a few days. 931777 Changed preload.xtbl file to more correctly match existing table files. Fixed string changes from mods smashing other mods. 927197 Mod outfits and clothing items are automagically to all stores. Added a preload.xtbl file that will preload any assets listed inside it. Fixed mod packfile contents being eclipsed by files in the base game directory. Made store items unlimited in number. 768989 Fixed weapon magazines missing from some weapons. Re-enabled radio_get_station lua call to get player's radio station id. Fixed some crashes when running with mods that have bad data. 726706 Fixed lua issue with mods. 726137 Fixed new weapon bug that could crash the game for new weapons. 725649 Fixed customization item mods not loading resources properly. 723513 Added support for lua files in mods. prefixed with gameplay_ or interface_ to run in the game or interface context respectively. Added support for customization items in mods. Added lua function vehicle_disable_fire_when_upside_down that prevents vehicles from catching fire and exploding when upside down. 665664 Removed memory limit on high res weapon textures Changed the way memory is allocated for weapon textures, zone textures, effect preload, item preload, cutscenes, and player compositing Removed some of the memory games going on that would remove effect and item preloads to play cutscenes for example. These games were necessary on the consoles, but just cause longer loading times and unnecessary work on PC. 641215 Fixed a crash with bad data. Fixed animated bitmaps not being registered correctly. 610616 Fixed props on items(weapon magazines) not getting the high resolution materials. Fixed an issue with items not being preloaded after the first mod was loaded. 603789 Fixed preload items not parsing correctly if bundled with non-preload items in the same mod Fixed preload items not loading properly due to their mempool being locked. 577464 Fixing workshop support so you don't have to have a non-workshop mod before workshop content is displayed. Added support for ammo.xtbl in mods. Fixed interface issue with 99 gamesaves. 572233 localization files will now work for items in mod packfiles. 570444 localization files can now be added in mod packfiles (and actually work). Fixed support for item_inventory.xtbl files in mod packfiles. Fixed DLC vehicles not coming over from retail saves. 569836 Initial steam workshop support(internal testing only for now, might be opened up if things go well) localization files can now be added in mod packfiles Fixed some weapon costume issues with modding. Please remove the costume_index from your xml files. Added support for tweak_table.xtbl files in mod packfiles. Added support for item_inventory.xtbl files in mod packfiles. Increased max number of savegame files to 99. Unsure if the UI will handle this, might have to bring it back down. Fixed tutorial save code so tutorials wouldn't keep popping up. Items now load high res textures again. There have been changes to the mod packfile format, please check the Mod Format Thread for information. Anything unconfirmed would be nice to get confirmation on, so please post if you see it as well.