So, I believe I just "ported" these two mods from SR-IV to make them work with SR3: Remaster:
"Reasonable Body Slider Mod": https://www.saintsrowmods.com/forum/threads/reasonable-body-slider-mod.4449/
An edited version of "Skinny & Abs(100%)": https://www.saintsrowmods.com/forum...kinny-abs-more-abs-etc-how-you-like-it.15130/
However I'm noticing that the player textures are way too shiny/glossy:
Dry skin 1
Oiled skin 1
Dry skin 2
Oiled skin 2
Dry Skin 3
Oiled skin 3
So, I was wondering if there is any line/value that I can change in any xtbl file to reduce the amount of specularity of the player textures.
If possible, I want to remove all the glossiness from the "dry" skins, and make the "oiled" skin look like the current "dry" skin from my pictures (or maybe a bit less).
UPDATE
It seems that the value (4) I chose for the normal maps strength in "player_creation_normal_maps.xtbl" was causing this. Reducing the value to at least "3" considerably reduced the issue.
"Reasonable Body Slider Mod": https://www.saintsrowmods.com/forum/threads/reasonable-body-slider-mod.4449/
An edited version of "Skinny & Abs(100%)": https://www.saintsrowmods.com/forum...kinny-abs-more-abs-etc-how-you-like-it.15130/
However I'm noticing that the player textures are way too shiny/glossy:
Dry skin 1

Oiled skin 1

Dry skin 2

Oiled skin 2

Dry Skin 3

Oiled skin 3

So, I was wondering if there is any line/value that I can change in any xtbl file to reduce the amount of specularity of the player textures.
If possible, I want to remove all the glossiness from the "dry" skins, and make the "oiled" skin look like the current "dry" skin from my pictures (or maybe a bit less).
UPDATE
It seems that the value (4) I chose for the normal maps strength in "player_creation_normal_maps.xtbl" was causing this. Reducing the value to at least "3" considerably reduced the issue.
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