How to mod vehicle health in missions?

Example, the DLC mission where you man a turret on a Bulldog and fight off aliens, that thing is too easy to destroy now that i beefed up all weapons, and it doesn't seem to have the same health as the normal Bulldog cars. How do i edit the HPs for it? Same thing for Jimmy's car in the other DLC, which is also too fragile now, and makes the mission impossible to complete. There are a few other examples, but these 2 are most glaring, to me.

From what I can figure out, those vehicles don't have the same health as the in-game regular versions of them?
 
Nvm, I did a workaround, i just made most bullet weapons do reduced damage to vehicles in general. It affects all vehicles, not just mission ones, which isn't what i wanted (makes explosive weapons almost mandatory for dealing with them), but at least the missions are now playable. I'd still like to know how to restrict the effect to just mission vehicles.
 
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