SOLVED How to disable Tiny Pistol Knock back effect?

Kinda get irritated when accidentally firing this weapon, any way to disable the knock back effect?
 
Last edited:
Code:
    <Weapon>
      <Name>Temp-Locust</Name>
      <Weapon_Class>shotgun</Weapon_Class>
      <Trigger_Type>charge release</Trigger_Type>
      <Magazine_Size>10000</Magazine_Size>
      <Range_Max>200</Range_Max>
      <Damage_Max>
        <NPC_Damage>2000</NPC_Damage>
        <Player_Damage>500</Player_Damage>
      </Damage_Max>
      <_Editor>
        <Category>Entries:temp_pickups</Category>
      </_Editor>
      <Ragdoll_Force_Shoot>400</Ragdoll_Force_Shoot>
      <AI_Ideal_Range_Max>23</AI_Ideal_Range_Max>
      <Flags>
        <Flag>explosions damage tanks</Flag>
        <Flag>allow offhand grenade</Flag>
        <Flag>do not hide when sprinting</Flag>
        <Flag>bullets damage tanks</Flag>
        <Flag>on trigger</Flag>
        <Flag>no bullet decal</Flag>
        <Flag>bullets can hit multiple humans</Flag>
        <Flag>apply force to live ragdolls</Flag>
        <Flag>instant ragdoll</Flag>
        <Flag>no blood splat</Flag>
        <Flag>no random give</Flag>
        <Flag>show reserve in hud</Flag>
        <Flag>drops with full reserve</Flag>
      </Flags>
      <Category>WPNCAT_PISTOL</Category>
      <NPCWeaponSpread>
        <SpreadMinMax>
          <NPC_Spread_Max>2.5</NPC_Spread_Max>
          <NPC_Spread_Min>0</NPC_Spread_Min>
          <SpreadMovementMultipliers>
            <Movement_Multiplier_Crouch>0.5</Movement_Multiplier_Crouch>
            <Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
          </SpreadMovementMultipliers>
        </SpreadMinMax>
        <SpreadDynamics>
          <NPC_To_Spread_Max>1</NPC_To_Spread_Max>
          <NPC_To_Spread_Min>1000</NPC_To_Spread_Min>
        </SpreadDynamics>
      </NPCWeaponSpread>
      <Time_Management>
        <Refire_Delay>2</Refire_Delay>
        <min>0</min>
        <max>0</max>
        <npc_refire_delay>
          <min>6000</min>
          <max>8000</max>
          <npc_refire_type>2. Scale up in groups</npc_refire_type>
        </npc_refire_delay>
      </Time_Management>
      <Ammo>Laser-Rifle</Ammo>
      <Inv_Slot>pistol</Inv_Slot>
      <Ammo_per_Shot>300</Ammo_per_Shot>
      <Alt_Trigger_Type>single</Alt_Trigger_Type>
      <Strafe_Angles>Pistol</Strafe_Angles>
      <Melee_Attack_Info>pistol</Melee_Attack_Info>
      <AI_Ideal_Range_Min>7</AI_Ideal_Range_Min>
      <Camera_Info>
        <Primary_Recoil_Multiplier>0.6</Primary_Recoil_Multiplier>
        <Primary_Fine_Aim_Recoil_Multiplier>0.3</Primary_Fine_Aim_Recoil_Multiplier>
        <Primary_Fire_Camera_Shake>weapon_fire_ar</Primary_Fire_Camera_Shake>
        <Primary_Fire_Camera_Shake_Intensity>0.6</Primary_Fire_Camera_Shake_Intensity>
        <Primary_Fine_Aim_Camera_Shake>weapon_fire_ar</Primary_Fine_Aim_Camera_Shake>
        <Primary_Fire_Fine_Aim_Camera_Shake_Intensity>0.6</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
        <Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
        <Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
      </Camera_Info>
      <Ammo_Regeneration>1</Ammo_Regeneration>
      <Object_Bullet_Hit_Impulse_Magnitude>10000</Object_Bullet_Hit_Impulse_Magnitude>
      <Riot_Shield_Damage_Multiplier>.8</Riot_Shield_Damage_Multiplier>
      <Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
      <NPC_Aim_Drift>Pistol</NPC_Aim_Drift>
      <Blood_Decal_Scale>0.0</Blood_Decal_Scale>
      <Info_Slot_Index>0</Info_Slot_Index>
      <Charge_Release_Info>
        <Charge_Time_sec>0</Charge_Time_sec>
        <Min_Charge_Percent>0</Min_Charge_Percent>
        <Charge_Base>0.0</Charge_Base>
        <Auto_Release>true</Auto_Release>
        <Charge_Flags>
        </Charge_Flags>
        <Pre_Charge_Delay>0.0</Pre_Charge_Delay>
        <Charging_Camera_Shake>weapon_fire_ar</Charging_Camera_Shake>
      </Charge_Release_Info>
      <DeathEffect>
        <MatFX>burn</MatFX>
        <Lifetime_Humans>4000</Lifetime_Humans>
        <DeleteTarget>True</DeleteTarget>
        <Lifetime_Other>1000</Lifetime_Other>
      </DeathEffect>
      <Fire_Cone_Angle>20</Fire_Cone_Angle>
      <Shots_Per_Round>2</Shots_Per_Round>
      <Ragdoll_Info>
        <Chance>0.0</Chance>
        <Death_Velocity_Horizontal>0.0</Death_Velocity_Horizontal>
        <Death_Velocity_Vertical>0</Death_Velocity_Vertical>
        <Death_Point_Velocity>0</Death_Point_Velocity>
        <Death_Angular_Velocity_Vertical>0.0</Death_Angular_Velocity_Vertical>
        <Death_Angular_Velocity_Horizontal>0</Death_Angular_Velocity_Horizontal>
        <Death_Range_Min>0</Death_Range_Min>
        <Death_Range_Max>0</Death_Range_Max>
      </Ragdoll_Info>
      <End_Point_Explosion>Plasma_RPG</End_Point_Explosion>
      <Special_Case_Type>Locust</Special_Case_Type>
      <Overheat_Info>
        <Percent_Increase_Per_Shot>1.0</Percent_Increase_Per_Shot>
        <Percent_Decrease_Per_Second>0.0</Percent_Decrease_Per_Second>
        <Percent_Decrease_Per_Reload>0.0</Percent_Decrease_Per_Reload>
        <Reload_Cooldown_Delay>0</Reload_Cooldown_Delay>
        <Percent_Decrease_Per_Second_Overheated>200.5</Percent_Decrease_Per_Second_Overheated>
        <Percent_Decrease_Per_Reload_Overheated>0.0</Percent_Decrease_Per_Reload_Overheated>
        <Overheat_Flags>
          <Flag>applies to primary</Flag>
        </Overheat_Flags>
      </Overheat_Info>
      <Dual_Wield_Damage_Multiplier>1.0</Dual_Wield_Damage_Multiplier>
      <Warden_Damage_Multiplier>0.2</Warden_Damage_Multiplier>
    </Weapon>
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