The car physics in GTA IV feel very realistic. It has Inertia, drag, suspension, and traction. Trying to turn a corner at a high speed would result in rollovers. Any form of motion would cause the car to bounce. As hills became steeper, acceleration would begin to decrease more and more, until hills became so steep, gravity and the weight of the car would prevent it from going any higher. When steering, the turning point would come from the front of the car. When braking at high speeds, the cars would stay in motion, from inertia.
In saints row however, the cars just don't feel right. Rollovers hardley ever happen, hills don't seem to affect motion, cars feel anchored to the ground, the steering point feels like its in the center of the car, cars hardley ever bounce, no matter how fast you are going, the highest breaking distance only feels like fifteen feet.
Revamped car physics fixes some of these issues. That's just me.
I just wanted to know what you all say,
In saints row however, the cars just don't feel right. Rollovers hardley ever happen, hills don't seem to affect motion, cars feel anchored to the ground, the steering point feels like its in the center of the car, cars hardley ever bounce, no matter how fast you are going, the highest breaking distance only feels like fifteen feet.
Revamped car physics fixes some of these issues. That's just me.
I just wanted to know what you all say,