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Hidden cutscene Interiors

Discussion in 'Mod Releases' started by MasakoTeam, Jul 15, 2018.

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  1. This mod will let you visit some cutscene interiors , more are still yet to come.



    How to get to the locations are in the video.
    Locations at these time stamps.
    0:00 Stilwater bridge
    1:19 DLC 3 location 1
    2:27 DLC 3 location 2
    4:16 Senate building
    5:28 DLC 2 Cutscene interior
    7:48 Jail cell
    9:28 DLC 1 Cutscene interior

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    Currently accessible locations:
    Stilwater Bridge.
    Senate Building.
    DLC1 interior.
    DLC2 interior.
    DLC3 interiors.
    Jail cell ( you need Admixon's removed sky limit to reach this location)
    https://www.saintsrowmods.com/forum/threads/removed-sky-limit.16672/#post-104557
     

    Attached Files:

    Last edited: Jul 17, 2018
    Krewl Sorrow, X1123, Admixon and 4 others like this.
  2. You're my hero Masako!
     
    afrorobot_815 likes this.
  3. Quantum

    Quantum Administrator Staff Member

    Very cool! I know you could get to many with Sandbox+, but this wasn't one of them. Awesome to see this!
     
    afrorobot_815 likes this.
  4. Admixon

    Admixon Administrator Staff Member

    If you use Sandbox+ you can edit your sr3_city.lua with notepad, and copy:
    city_zone_swap("bridge")
    city_zone_swap("senbldg")
    city_zone_swap("m2")
    city_zone_swap("int_m2")

    under function sr3_city_main()
    box.png
     

  5. For the Stilwater bridge its only city_zone_swap("bridge")
    city_zone_swap("senbldg") is the senate building
    These 2 are for the jail cutscene.
    city_zone_swap("m2")
    city_zone_swap("int_m2")
     
  6. Mod updated.
     
    Quantum likes this.
  7. Quantum

    Quantum Administrator Staff Member

    Really nice job! I know how to swap zones, but I didn't know where all these zones were located. The video is really useful!
     
  8. Thanks!
     
  9. Interesting work, well done! I'm certainly hoping you unveil the location of the interior used during the ending cutscene of "Party Time". I'm certain that room's design implies it's an inaccessible area of the Syndicate Tower. Thanks for bringing us some new locations to visit!