Answer: The 360 version does look better then the PC version.
Not on my setup

Same monitor for my 360 and my PC too.
Saints Row 2 was ported very poorly from the 360 resulting in poor visuals, and jagged frame rate.
Yeah, it's a bad port.
So, basically games CAN look better on the PC, but graphics have little to do with hardware and more to do with optimization. It takes a PC three times more powerful to match a consoles optimization. Hints why we have 8 gigs of memory instead of 512 mb, and graphics cards with a gig of memory only for graphics.
It's massively to do with hardware. A PS3's GPU is basically a cut down GeForce 7800. A 360's GPU is a strange hybrid of a X1800 and a HD 2900, but performs more like an X1800. Consoles are typically rendering games at horribly low resolutions to get the frame rates they do - GTA4 on a PS3 renders at 1120×630, on a 360 at 1280×720 and on a PC at whatever you like (I used to play it at 1080p). So the PS3 version is only really rendering 705600 pixels, a 360 is rendering 921600, and a PC is rendering more like 2073600. If a PC can get the same frame rate while rendering almost 3x the number of pixels, it's
way more powerful. (this is a horribly flawed way of comparing, but it works ish for a quick comparison). Consoles are generally rendering at as close to 30 frames per second as they can reach. For comparison, most PC games are going to be run at 60 FPS - if you have a 3D monitor that will be 120FPS. Consoles usually have to disable antialiasing just to get 30 FPS, and even then many games struggle to manage even that.
When you use antialiasing, a GPU is typically rendering the image in a much higher resolution - probably 2x in each direction - and then downscaling. If we assume 2x in each direction for our previous 1080p estimate, that's now 8294400 pixels. That's nearly
12x what the PS3 is rendering, and the PC is doing 2x the number of frames a second too, so make that
24x the amount of work.
Edit: This is merely comparing fillrate - this is not where games are really limited at the moment, that's more on shaders. However, it's a nice way of making a quick n' easy comparison - I'm not really claiming that a PC is 24x more powerful than a PS3. I would not be surprised to see 5x or more performance out of a modern and reasonably affordable card though.
I love my PC, but the 360 and PS 3 are no slouches. 3.2 ghz triple core processor waiting to do one thing. Play the fudge outta games. The only thing that gives the PC an edge is memory. Heck, in theory, a developer could dump graphics duty on the PS 3's additional processors or one of the 360's cores to improve visuals. Those things are wickedly well designed. Especially for being 7 years old.
The 360 and PS3 share very similar PowerPC cores for the main parts of their processors. These processors are really simplified IBM PowerPC 970s. They only have a single execution unit per core and perform only in-order processing. This means that they are only approximately half the speed of an equivalently clocked PowerPC processor in an old Mac G5. Don't take my word for it, here are some numbers:
http://browser.primatelabs.com/geekbench2/5089
This is a geekbench result - geekbench is a processor benchmark and does not test GPU or similar. The baseline score (1000 in all tests) is a single core Mac G5 at 1.6GHz. The PS3 can't even beat that using the general purpose cores at 3.2GHz! An average modern processor, the Core i3 2100 - dual core, 3.1GHz - (
http://browser.primatelabs.com/geekbench2/1619699) gets a result of 5519 - almost 6x faster. The 360's processor cores are almost identical to the PS3's. Now you also mentioned the PS3's SPUs - these are nice but very specialised processing units for very specific tasks - they are extremely bad at general purpose computing. They're also very hard to write good code for, and therefore go almost completely unused by most game developers.
Modern PCs - and even relatively contemporary PCs - are massively more powerful than either the 360 or the PS3. The 360, PS3 and the Wii are holding back PC gaming and have been
since release. Bad PC ports do not help the reputation of the PC as a gaming platform, but a well written game looks and runs far better on PC than it ever will on consoles.
Hi all! I just made a character in SR2 using the exact formula posted on this video:
However, I've noticed that the graphics in my game is inferior compared to the videos posted by that youtube user. This is what my games looks like on the max setting:
http://i.imgur.com/t7Ttu.jpg
As you can see it clearly looks worse than the youtube video, does the console version look better?
The video is downscaled to 360p so it will look smoother and sharper at that size, the video's character has makeup applied - yours doesn't, you're not using antialiasing on your PC, etc. You're also far closer to the screen on a PC than you are on a typical console setup, so fine detail (or lack of it) is far more noticable.