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Extended Radio Changers For Ambient Store Radios

Discussion in 'Mod Releases' started by CabooseSayzWTF, Mar 5, 2018.

  1. Now this project is merging into a ambient radio changer project meaning, I am slowly but surely making all stores and such that play music have it's own radio changer for there location, that way you can change the music to whatever you want when in said store/bar/club/location.

    I am about 90% done with this project. Also Marina casino (Posideons Palace) is off limits, for some reason the game now crashes when entering this building, and so far it seems this place is the only place that crashes the game and it has to do with the amount of radio changers added to the game. When I remove radio changers this place no longer freezes the game, however that was 50 radio's ago lmao. I never even edited any sound or anything around this place or in it so it shouldn't be crashing but it does and I have no fix for it so stay away from inside here.
    Also while doing this I have also found a good bit of hidden interiors I didn't even know existed.
    I have added elevators to go to these places. Also with all of that being said, due to the dramatic changes onfootradio mod will no longer be compatible with this mod 100%. I however do plan on making a compatible onfootradio version to go side by side with this mod.

    I added a mall radio changer per request of Fan of Saints for those that play mall zombie uprising. Also mall radio changer can be used even if not playing zombie uprising., However due to this I am not adding the mall's radio station to the actual radio station list, I don't want the radio cluttered with useless radio stations for ambient music/sounds. This is just a small edit, I do plan on adding radio changers to "Most" clubs/bars, and anywhere else people seem fit. I however will not be adding there respective radio stations to the radio station list so you can add said stores correct station back to that store. I think this is the best way to go, to avoid station clutter. However if you want all of that ambient music that stores and such play. With GoTR you can just go buy those sound tracks down at scratch that, and set said stores radio to my radio with those sound tracks.
    1. Zombie Uprising Normal: The station changer is located near the generator near the hotel sign in Zombie Uprising. Also you can now use the zombie uprising radio station in cars and in cribs.

    2. Zombie Uprising Mall: For those that use the mod for zombie uprising at the mall, I have added a radio changer at the doors of Get Your Groove On shop across from Sinful Harem shop in the mall.(there are 2-3 of both of these shops in the mall however there is only one get your groove on that has a sinful harem staright across from it) However these shops arent real. Anyways you can use the mall radio changer even if not playing zombie uprising mall mod.

    Extract these files/folder somewhere on your desktop or wherever you see fit. Then refer to the install patch below.

    Install Path:
    In the GoTR Folder head on over to optional_mod_stuff/1-MODDERS_-_PUT_YOUR_OWN_PERSONAL_MODS_HERE

    Put the files in the (put your mods here folder). Then run the GoTR patch builder/maker and build your custom GoTR the files included with this mod will overwrite any previous modded files from GoTR, but don't worry I used GoTR files as the base of this mod so these are 100% compatible, and GoTR is needed anyways. This mod doesn't work without GoTR.

    If you have modded files that include any of the files in this mod it will overwrite them, so it's best to backup your patch.vpp_pc file before continuing.

    -Mod Created By CabooseSayzWTF

    if you want to edit this mod or use it in a video go ahead, just be sure to give credit where due.

    Here is a video demo of the mod:

    Attached Files:

    Last edited: Mar 15, 2018 at 2:16 AM
    Fan of Saints likes this.
  2. Fan of Saints

    Fan of Saints Modding patch tester

    Sign me up, I'm interested. I'd look forward to it.
    I installed them both together just for Zombie radio and they seem to work properly, though. Are there any side effects I'm unaware of?
  3. Fan of Saints

    Fan of Saints Modding patch tester

    Zombie Uprising also plays flawlessly with both mods at once, although maybe it's because I use Zombie Uprising at the Mall optional mod from GoTR.
    Would be nice if you put a radio switch there too, by the way, just in case.
  4. It could of been one of my old test mods that got in the way of this. I will update post next update. Also yeah I should be able to add a radio trigger to the mall I'll try finding it when I get home.
    Fan of Saints likes this.
  5. The mod has been updated to v1.0.1 which adds a mall radio changer to the doors of "Get Your Grove On" store straight across from "Sinful Harem" dummy stores. With that said I have also added more info in the actual post and screenshots of locations.
    Fan of Saints likes this.
  6. Just a update to anybody interested (I have not updated the post or anything) this is just a heads up. I am about 90% complete. I just have to add custom radios to where I see fit.
    I also have to add radios to cribs that do not have a radio. Im also adding radios to certain interior places that seem fit to have a radio. I have also found a good bit of hidden interiors I didn't even know existed. So I took the liberty of adding elevators/teleporters to go to these fancy new places. This project should be finished within a day or 2, that's if I don't run into any issues. Also with this mod you can not enter Posidons Palace casino. Idk why but game crashes when entering here (it has to do with radio changers), and there is no fix. I didn't even edit any sound or radios located in or around that place. But if i remove 30 random radio changers (any radio aka random radio), you stop crashing upon entering here, but due to how this project is I will leave this place as a off limits no enter area. Also with this mod and it's current stage, onfootradio will no longer be side by side compatible with this mod. I do plan on making a compatible version (however I don't see the use) but I will for those that want it, the only reason I see a need for a compatible version is for the hidden interiors. The compatible version when made will be updated to this post, and one file will be edited on the onfootradio thread. I'll explain more later.
    Fan of Saints likes this.
  7. Fan of Saints

    Fan of Saints Modding patch tester

    Can't wait! Also, it'd be awesome if you released hidden interior prompts separately so they could be used with On Foot Radio but without breaking Poseidon's Palace interior, I'd go for that.
  8. That's actually what I've been thinking about doing. Iv also had plans to extend to have even more cribs. I was thinking about renaming the whole mod to extended extras +. In a way that its similar to nova spe crib stuff and easycruiser mod crib extras. Of course re coding it all myself from scratch that way it doenst deal with permisson issues lol. And that way its more like a AIO mod that combines easycrusier crib extras and nova spe crib extras with my own little twist. But I'll finish the radio triggers for now and start on my other plans afterwards. Also with that said it will be gotr compatible but of course this mod would not be compatible with easycrusier or nova spe. This project is just getting bigger and bigger lol. And I still have to touch up some things on my open world z mod. However on foot radio will most likely stay where its at because I've tried the best I can with that mod.
    Fan of Saints likes this.
  9. As expected I have ran into some issues. It seems I have reached the warp zone limit. In other words the elevator/teleporter limit. If I add anymore the game crashes, and this is not a error in code I have troubleshooted and re-coded and same thing happens the game crashes. So I have been studying idolninjas sandbox lua code, and the playasacop mod lua code (play as a cop never got finished) anyways I have studied the code for the last 2 hours trying to find a bypass for teleporting issues, Yeah I could just add code to sandbox + to just teleport into hidden interiors but what fun would that be? You would be stuck in that location unless you use another code to teleport elsewhere. After the last 2 hours of studying I have managed to make a lua code that used the execute lua trigger to create a custom teleporter to bypass warp zone crashing. Now let's just hope after I add 2 more custom coded teleporters the game doesnt crash. If not then we have our bypass for that set back. Also this new method will take use of sandbox + so it will be included, I only used it because the file I needed to use was sr2_city.lua, that way sandbox + stays compatible with this. Now i'm off to do hours of work on the rest of the interiors. I will also release my source code for custom teleporters, not like any one would need it, but if you self code and mod sr2 like I do, and if you use warp zone triggers for custom teleporters, you might eventually run into a crash issue as I have. I'm pushing this game to it's limits it seems lol.
    Fan of Saints likes this.
  10. Upon further testing ( i don't mean to spam my own topic i'm just giving updates). It wasnt a warp zone trigger issue (it was cool to learn how to make custom teleporters though without the need of a warp zone trigger) It seems I have actually reached the games trigger limit. When I add any new trigger of any kind the game crashes. So i'm gonna go through the game files and try to remove triggers that wont affect gameplay, i might actually end up removing activity triggers, anyways I will see how far i can get without a game crash. I'm so mad right now...
    Fan of Saints likes this.