OK, I will try that if I can find some info about which filenames are for which animations. Do you have any idea which archive contains the actual .animx files?
Sorry I am such a noob at this. What would help a lot would be if I knew which XML node contained the information of "Hey - this is the animation that the user chose to be the taunt animation". As it is now, the GML1 file contains 3 references to "taunt": <Action><ID>Taunt 1</ID><Animation><Filename>gml1_bs_sd_taunt_a.animx</Filename></Animation></Action>
I could find nothing to help show which of these the user has chosen to be the active taunt. It wasn't even until I looked at the file that I realized there were both "taunts" and "insults"
So if anyone could help show me what line needs to be changed, I will play the game of one-by-one trying every single one of those files and rebuilding my patch and re-starting the game and then taunting until I find the right one.