SRTT Draw Distance

Would it be possible to mod the draw distance?
Making it so that the lower detail LOD models don't load until they are much farther away, as well as increasing the draw distance of the shadows would really help the game visually.
 
It depends on what you're after here. If you want vehicles to stay spawned in further, I don't see that in a mod. But I'm surprised that the things like shadow distance are not in a ini or something. I'm not sure where that stuff is set, maybe one of the rendering guys can tell us what is possible here.
 
I feel that the rendering distance of vehicles is fine, the closest setting in the display.ini is this:
Code:
# Scene detail controls the geometric detail of the scene. 1 through 3 for low, medium, high.
# This includes LODs, view distance, and turning off certain scene elements.
SceneDetail = 3
what I would like to do is make the LOD streaming less noticeable.
As for shadows, the only setting I see is this:
Code:
# ShadowDetail is the shadow map resolution. 1024, 2048, and 4096 are default options,
# but any power of two will work.
# Zero for no shadows.
ShadowDetail = 8192
I don't see anything that affects the rendering distance of it though, changing this value greatly increases the resolution of it, but the shadows still load in at the same distance.
Thank you for the response.
 
I talked it over with the rendering guys, they don't see why we can't add this in a patch. It will probably just be part of display.ini.
 
Everything is kinda on hold waiting on licenses so we can patch the game.
 
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