DefiantDucky's Armory

Defiant Ducky's Armory (10/10/2022) Updated*

Saints Private Army Arsenal + Gang and Law Weapon Variety.

Gentlemen of the Row Spawn Info Ranks Modification

Side note: Testing has concluded no crashes or errors for me at least. (Should be save game compatible)


Alright guys, here is a personal mod of mine I have been tweaking with to make work. Noticed Saints row has a lack of weapon variety in game for each gang and police so did my interpretation of what I could do to make it so each gang uses and law enforcement use a variety of the new guns and existing guns added into the game. I am using GOTR

(10/10/2022) Updated* Swapped Tec9 and MAC10's around for brotherhood and ronin, ronin should use tec9 and gals as cutscenes suggest.

Files (2)

Spawn info ranks: changes the weapons for all factions in game.
gang customization: changes saint bodyguards style to just have masako soldiers

You don't need both files for the other one to work.


Changes:

Saints:
The Saints are a private army now:
Stage 1 uses: Glock, skr9 and pump action shotgun
Stage 2: Glock, SKR-9, Pump action shotgun, desert eagle, Spas12
Final stage: Desert eagle, spas12, m16, With a very small chance of the following: XS-2, Annihilator RPG, AR50 and AR200 (09/30/2022) Updated*
*All melee weapons are replaced with nightsticks
*All stages have a chance they come equipped with grenades and/or flash-bangs.

Samedi:
Stage 1:
Glock, Tec9, Twelve gauge
Stage 2: Glock, Tec9, Twelve gauge, Mac-10, Pump action shotgun
Stage 3: Glock, Tec9, Mac-10, Twelve Gauge, Pump action shogtun, small chances of m16 and RPG (09/30/2022) Updated*

Brotherhood:
Stage 1:
Magnum, Twelve gauge, SKR-9
Stage 2: Magnum, Twelve gauge, Mac-10, SKR-9, Spas12 (10/10/2022) Updated*
Stage 3:
Magnum, Twelve gauge, Mac-10, SKR-9, Spas12, AK47, small chance of AR200 (10/10/2022) Updated*

Ronin:

Stage 1:
Beretta, Tec9, Twelve Gauge (small chance of Gal43 with reinforcements)
Stage 2: Beretta, Gal43, Tec9 Twelve Gauge, AS14 (10/10/2022) Updated*
Stage 3:
Beretta, Gal43, Tec9, Twelve Gauge, AS14, AK47, RPG (10/10/2022) Updated*

Police:

- no changes

Swat:
- Commonly Use m16 and spas12 with a small chance of spawning with a sniper

Ultor security:
- Basic guards issued desert eagles and spas12

Ultor Masako:
Mostly use AR50, pump action shotgun and small chance of spawning with ar200
 

Attachments

  • gang_customization.xtbl
    17.9 KB · Views: 218
  • spawn_info_ranks.xtbl
    90.3 KB · Views: 243
Last edited:
SOUND Tweak: I wasn't fond of the turret sound effects so This is a simple tweak which changes all mounted turrets in the game including GRIZZLY, BULLDOG and TORNADO to have the SAW machine gun sound effects giving a sense your firing a Mounted Heavy Machine gun.

This uses the Default GOTR weapons.xtbl file, If you already have a modified or edited file you will lose your edited work.


tested in game and no problems anywhere. Enjoy
 

Attachments

  • weapons.xtbl
    351.8 KB · Views: 1,300
Last edited:
Saints Masako: This is another Simple Edit which I have Edited the Saints BODYGUARDS to just saints Masako soldiers, Tested in game and I have never had any issues with spawning or cutscenes or gameplay

- This is for the default GOTR gang customization file. If you use any other Gang_Customization file you will lose what you have modified into it.

If you use another Gang customization File let me know and I can edit it for you or show you how to do it yourself. :)
11815963_1472459893068898_144616516_n.jpg


The weapon skin is not Included
 

Attachments

  • gang_customization.xtbl
    17.9 KB · Views: 1,174
Such beautiful sound
 
Saints Private Army Arsenal + Gang and Law Weapon Variety.

Gentlemen of the Row Spawn Info Ranks Modification

Alright guys, here is a personal mod of mine I have been tweaking with to make work. Noticed Saints row has a lack of weapon variety in game for each gang and police so did my interpretation of what I could do to make it so each gang uses and law enforcement use a variety of the new guns and existing guns added into the game. I am using GOTR

Changes:

Saints:

The Saints are a private army now:
Stage 1 uses: Glock, skr9 and pump action shotgun
Stage 2: Glock, SKR-9, Pump action shotgun, desert eagle, Spas12
Final stage: Desert eagle, spas12, m16, With a very small chance of the following: XS-2, Holt 55, AR50 and AR200
*All melee weapons are replaced with nightsticks
*All stages have a chance they come equipped with grenades and/or flash-bangs.

Samedi:

Stage 1: Glock, Tec9, Twelve gauge
Stage 2: Glock, Tec9, Twelve gauge, Mac10, Pump action shotgun
Stage 3: Glock, Tec9, Mac10, Twelve Gauge, AK47, small chances of m16 and RPG

Brotherhood:
Stage 1:
Magnum, Twelve gauge, SKR-9
Stage 2: Magnum, Twelve gauge, Tec9, SKR-9, Spas12
Stage 3: Magnum, Twelve gauge, Tec9, SKR-9, Spas12, AK47, small chance of AR200

Ronin:
Stage 1:
Beretta, Mac-10, Twelve Gauge (small chance of Gal43 with reinforcements)
Stage 2: Beretta, Gal43, Mac-10, Twelve Gauge, AS14
Stage 3: Beretta, Gal43, Mac-10, Twelve Gauge, AS14, AK47, RPG

Police:
- no changes

Swat:
- Commonly Use m16 and spas12 with a small chance of spawning with a sniper

Ultor security:
- Basic guards issued desert eagles and spas12

Ultor Masako:
Mostly use AR50, pump action shotgun and small chance of spawning with ar200
 

Attachments

  • spawn_info_ranks.xtbl
    90.2 KB · Views: 153
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