I've been interested in extracting and modifying textures in the chunk_pc files for a while (and I'd love to mess with world geometry too). Can I please have some information on the chunk_pc and other relevant files for SR2?
So, what are these? It's my understanding that they're some sort of level file for various zones in the world, but I have yet to understand how they work or why they aren't just like the table files seen elsewhere. Are they cooked geometry? Item placement? Some crunched combo of both like...
Yo, I've been looking at these .chunk_pc files past weekend and have reverse engineered some info out of them.
I have no clue on majority of the files' contents, but I got a Blender script that pulls positions of objects and creates vertices to visualize them. So this is NOT world mesh data.
I moved this fence 10 (metres?) along world x axis. Weirdly enough it culls if I look away from it's original position and not the new one.
I pulled this knowledge from my ass with a hex editor so something's probably inaccurate.