It's curious that in SR1 the "Chicken Bazooms" has the chicken model, while in SR2 it has a hamburger as model. so there is a way to fix that? here is a pic
yeah. i think in sr2 it just defaults to
if food -> use a single model
just like how with the drugs you can only use 1 animation for smoked things and 1 animation for drinking
I tryed to change the name of the file "BurgerA" for "bazoom" which is the file from the chicken, including the textures on the peg and g_peg files, but it didnt work
i had to edit "items_3d" file and "drugs" file since it contais all the food/drugs models.
if you guys want to change the model is "Bazoom", just change the one it says "BurgerA".
Just figured I'd pop in and say that I've fixed the rotation of the Bazoom, so it looks much closer to SR1.
Slap this mesh file into your mods folder and it's as good as fixed.
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