Animations Can you do this certain kind of animation?

I was wondering if when if you killed an NPC, it would leave behind their shoes, would that be possible to mod?

And if it were possible how so? I'm trying to spice up my game experience, and it would be funny if some random pedestrian got blown out of their shoes.

1000001713.jpg

Like this, if possible

Please and thank you
 
I've seen you ask this again elsewhere, but figured this was a more dedicated thread.

Theoretically it's possible. But it would require an unreasonable amount of work, and frankly is unlikely to happen. Nevertheless...

1. Every single NPC in the game would need to have a new Variant added named something like "dead", which hides all VIDs of the character mesh except for their shoes. (This would be a very lengthy and tedious process.)
2. A script would need to be written (beyond my capabilities) which tells those NPCs to switch to their "dead" Variant when they die.
3. Ragdolling would need to be disabled for them when this happens.
4. The "Laying Dead" animation (which applies after looking away from a corpse and then back again) would need to be replaced with a static standing animation (maybe a T-Pose, like "GML1_FACE_Blank.anim").
5. A nice touch would be to add a smoke effect where they die.

It's easier to orchestrate this as a one-off event in a cutscene, so that's what I've done here for the Demo Derby Activity cutscene. Carl will switch to his "dead" Variant (which only has his shoes visible) when he gets shot, leaving behind a puff of smoke.
(Click to play GIF):
DemoDerby_ShoesRemain.gif
(Activity Cutscenes can be replayed from the Crib TV with SuperUI.)

This is pretty much how it would look if the theory laid out above were to be put into effect.
 

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Is there any way I can switch carl with another NPC?
Yes, you can do this in the cutscene file by switching the <CharMesh> of both "Carl" and "CarlDead" Characters. But the npc you switch to will need to have a new Variant added named "dead" with only their shoes visible. I've included cnpc_carl.xtbl so you can see how this is done. For more help, see my NPC Guide.
 
Yes, you can do this in the cutscene file by switching the <CharMesh> of both "Carl" and "CarlDead" Characters. But the npc you switch to will need to have a new Variant added named "dead" with only their shoes visible. I've included cnpc_carl.xtbl so you can see how this is done. For more help, see my NPC Guide.
Is it possible to remove The red death screen i was thinking it could be good if someone do it... Since SR1 doesnt have it only You're smoked... This maybe out of topic but im just curious
 
Is it possible to remove The red death screen i was thinking it could be good if someone do it... Since SR1 doesnt have it only You're smoked... This maybe out of topic but im just curious
The background tint for this can be tweaked in interface_effects.xtbl. It's hard to make it match up with gameplay though (for some reason). Here is the best I could manage on short notice. It's a little more "crushed" than I'd like, but it's not red anymore. I've included both Vanilla and SuperUI versions.
 

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The background tint for this can be tweaked in interface_effects.xtbl. It's hard to make it match up with gameplay though (for some reason). Here is the best I could manage on short notice. It's a little more "crushed" than I'd like, but it's not red anymore. I've included both Vanilla and SuperUI versions.
Wow thanks for mod seabound you are lifesaver.. im.gonna try it
 
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