[V] Knobby
Volition Staff
I have steam workshop support just a little bit away, but I need some mods in order to test it. Can someone attach a mod or two that add a few weapons or something?
Thanks, perhaps I'll finally understand this format thanks to your mod.No worries, I'm here to help!
Well, it took me a day to understand this new format, but here you go - the first weapon mod, that doesn't replace anything.
This mod adds my old "glitchy skateboard" model as an additional costume to the baseball bat. I didn't rework the strings yet, so it still uses the name and description of the ratstick costume, but that's easy to fix.
No worries, I'm here to help!
Anyways, doing this wasn't quite as easy as expected: For example, the mod wouldn't work with only one ASM_PC file called "mods_streaming_weapons.asm_pc" including all the containers. Instead, I hat to pack two almost identical ASMs named "mods_streaming_weapons" and "items_containers" into the packfile. I'm not sure if that's how it's supposed to work or I just found a bug though.
This new format is very much in flux. I don't see much changing with the bones, but I still don't have everything added that you guys want to mod. It is super, super new so I fully expect bugs like things that simply don't work. You guys will need to be gentle and understand that it might take some back and forth between us to get what you want done. Please don't be shy and ask questions or make suggestions.
Excellent request. I don't see why this can't be done easily. I'll add this to my list as well.As I said before, I'd like to make unique names and descriptions for my mods, so it would be great if .le_strings files were parsed just like .xtbls in the future. In particular, I'm thinking about "customize_xx.le_strings".
Yep, that's exactly right. sr3_city.lua is convenient because it has functions that run on new game/save load time so we can fire up a background thread straight away.The lua changes might be interesting to add. I assume you guys are modding the sr3_city.lua just because you want lua running and that's an easy hook. Then if I could find a way to run your lua file you wouldn't care what the file was named or how, you'd just want it to run, correct?
Not sure if you saw, but I have this in the latest build. I'm hoping to get that pushed out "soon".As I said before, I'd like to make unique names and descriptions for my mods, so it would be great if .le_strings files were parsed just like .xtbls in the future. In particular, I'm thinking about "customize_xx.le_strings".