This is my modded unlockables xtbl. It contains two new unlockable damage entries.
Bullet Damage 4 and explosion damage 4. Bullet Damage 4 stops you from taking any bullet damage and
explosion 4 removes explosive damage completly.
Note: This is build on top of my Purchasable Collectibles Finder mod.
Bullet Damage 4 and explosion damage 4. Bullet Damage 4 stops you from taking any bullet damage and
explosion 4 removes explosive damage completly.
Note: This is build on top of my Purchasable Collectibles Finder mod.
Just add the following to your unlockables file under the entry fob Damage_Bullet_3
Code:
<Unlockable>
<Name>Damage_Bullet_4</Name>
<Type>
<Damage_Resist>
<Source>bullet</Source>
<Resist_Percent>100</Resist_Percent>
</Damage_Resist>
</Type>
<DisplayName>UNL_DAMAGE_BULLET_4</DisplayName>
<Description>UNL_DESC_DAMAGE_BULLET_4</Description>
<Image_Source>
<Filename>ui_reward_abil_damage_bullet.tga</Filename>
</Image_Source>
<_Editor>
<Category>Entries:RespectLevels:Damage</Category>
</_Editor>
<Event_Text>UNL_DAMAGE_BULLET_4</Event_Text>
<Category>Damage</Category>
<Detailed_Description_Text>UNL_DESC_DAMAGE_BULLET_4</Detailed_Description_Text>
<Price>35000</Price>
<Priority>Damage_Bullet_3</Priority>
<orbs_required>0</orbs_required>
<Progression_Preset>3</Progression_Preset>
<reward_visibility>default</reward_visibility>
<silent_unlock>False</silent_unlock>
</Unlockable>
Just add the following under Damage_Explosive_3
Code:
<Unlockable>
<Name>Damage_Explosive_4</Name>
<Type>
<Damage_Resist>
<Source>explosion</Source>
<Resist_Percent>100</Resist_Percent>
</Damage_Resist>
</Type>
<DisplayName>UNL_DAMAGE_EXPLOSIVE_4</DisplayName>
<Description>UNL_DESC_DAMAGE_EXPLOSIVE_4</Description>
<Image_Source>
<Filename>ui_reward_abil_ragdoll.tga</Filename>
</Image_Source>
<_Editor>
<Category>Entries:RespectLevels:Damage</Category>
</_Editor>
<Event_Text>UNL_DAMAGE_EXPLOSIVE_4</Event_Text>
<Category>Damage</Category>
<Detailed_Description_Text>UNL_DESC_DAMAGE_EXPLOSIVE_4</Detailed_Description_Text>
<Price>41500</Price>
<Priority>Damage_Explosive_3</Priority>
<orbs_required>0</orbs_required>
<Progression_Preset>3</Progression_Preset>
<reward_visibility>default</reward_visibility>
<silent_unlock>False</silent_unlock>
</Unlockable>p/CODE[/SPOILER]
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