Bullet and Explosive Damage Level 4

This is my modded unlockables xtbl. It contains two new unlockable damage entries.
Bullet Damage 4 and explosion damage 4. Bullet Damage 4 stops you from taking any bullet damage and
explosion 4 removes explosive damage completly.

Note: This is build on top of my Purchasable Collectibles Finder mod.

Just add the following to your unlockables file under the entry fob Damage_Bullet_3
Code:
<Unlockable>
        <Name>Damage_Bullet_4</Name>
        <Type>
            <Damage_Resist>
                <Source>bullet</Source>
                <Resist_Percent>100</Resist_Percent>
                </Damage_Resist>
            </Type>
        <DisplayName>UNL_DAMAGE_BULLET_4</DisplayName>
        <Description>UNL_DESC_DAMAGE_BULLET_4</Description>
        <Image_Source>
            <Filename>ui_reward_abil_damage_bullet.tga</Filename>
            </Image_Source>
        <_Editor>
            <Category>Entries:RespectLevels:Damage</Category>
            </_Editor>
        <Event_Text>UNL_DAMAGE_BULLET_4</Event_Text>
        <Category>Damage</Category>
        <Detailed_Description_Text>UNL_DESC_DAMAGE_BULLET_4</Detailed_Description_Text>
        <Price>35000</Price>
        <Priority>Damage_Bullet_3</Priority>
        <orbs_required>0</orbs_required>
        <Progression_Preset>3</Progression_Preset>
        <reward_visibility>default</reward_visibility>
        <silent_unlock>False</silent_unlock>
        </Unlockable>
Just add the following under Damage_Explosive_3
Code:
<Unlockable>
        <Name>Damage_Explosive_4</Name>
        <Type>
            <Damage_Resist>
                <Source>explosion</Source>
                <Resist_Percent>100</Resist_Percent>
                </Damage_Resist>
            </Type>
        <DisplayName>UNL_DAMAGE_EXPLOSIVE_4</DisplayName>
        <Description>UNL_DESC_DAMAGE_EXPLOSIVE_4</Description>
        <Image_Source>
            <Filename>ui_reward_abil_ragdoll.tga</Filename>
            </Image_Source>
        <_Editor>
            <Category>Entries:RespectLevels:Damage</Category>
            </_Editor>
        <Event_Text>UNL_DAMAGE_EXPLOSIVE_4</Event_Text>
        <Category>Damage</Category>
        <Detailed_Description_Text>UNL_DESC_DAMAGE_EXPLOSIVE_4</Detailed_Description_Text>
        <Price>41500</Price>
        <Priority>Damage_Explosive_3</Priority>
        <orbs_required>0</orbs_required>
        <Progression_Preset>3</Progression_Preset>
        <reward_visibility>default</reward_visibility>
        <silent_unlock>False</silent_unlock>
        </Unlockable>p/CODE[/SPOILER]
 

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