Agents of Mayhem v1.05 Patch Notes

[V] IdolNinja

Volition Staff
Patch v1.05 is out now on PC, and coming to consoles a little a later today.


· All Agent vehicles are now equipped with a weapon that fires a circular shockwave, affecting nearby vehicles and people. It can be activated with: PS4 – Circle button, Xbox/PC gamepad – B button, PC keyboard – Q key.


· PC: Agents of Mayhem now supports CPUs without SSE 4.1/4.2 such as the AMD Phenom and Phenom II. While the game should now run on these CPUs, they are below minimum requirements and we do not offer technical support.


· There is now clearer audio/visual warning when the current agent is at low health. Squadmate icons also show low-health, so you can better decide which agent to swap to.

· LEGION takebacks of Outposts no longer loses previously completed Relic Trading Companies or Gremlin Meetups.

· A countdown timer on the map now shows when LEGION's Outpost takeback offensive will start.

· LEGION can now only retake a maximum of 3 outposts, always leaving at least one in player control.

· The SQUAD menus now indicate unspent skill points via a green "+", and new core upgrades via a core symbol. The DEPLOY menus indicate new skins via a shirt icon.

· The contracts list now uses icons to show the different goal types. They are also now sorted by Agent name, so all contracts for an agent are grouped together.

· Joule’s damage has gotten a buff

· Agent-specific contracts now only require that agent to be in your current squad. You no longer have to be directly controlling that agent.

· LEGION lieutenants that appear in the open world (Ariadne, Hammersmith, etc.) now drop fleurs when defeated so you can revive downed specialists after the fight.

· The shard-finding upgrade now solely uses 2D map distance instead of taking altitude into account.

· The maximum number of simultaneous Hate Machines in the open world has been reduced to 3

· One of the random load-outs for the Pride Bot was borderline impossible to beat. Its stats have been reduced.

· Moving platform elevators on MAYHEM controlled Outposts no longer need to be hacked again.

· After loading into the Ark, the agent can move immediately, instead of having to wait for the current animation to finish.


· Fixed long delays in mission conversations that could occur during driving objectives. This was most noticeable on the PlayStation 4.

· Braddock's agent vehicle is no longer set to the default after finishing her personal mission.

· Fixed dialogue in Braddock’s personal mission that could repeat depending on how Hauser took damage.

· Rama’s unlock mission now displays the “call vehicle” tutorial even if the Agent vehicle is already spawned.

· Fixed possible infinite load screen when entering the VR section of Red Queen.

· Objective icons for the Heaven Sent “Go to Planetarium” objective now work correctly if the marked mission vehicle is ignored.

· Objective icon on Red Card’s vehicle is now correctly removed if his personal mission is aborted.

· Opening the SQUAD menu during an Agent mission no longer has a chance to crash the game


· Fixed pedestrian spawning issues that could cause them to suddenly appear out of nowhere

· The hack icon for the Master Programmer Outpost can now be completed even if the boss fails to appear

· Fixed the long delay between hacking the antenna at the first LEGION Outpost and getting the completion screen.

· Hate Machine, Drop Pod Launcher, and Ice Barrage no longer silently clear LEGION alert level when destroyed.

· The Gravity Dominator will no longer pick up vehicles that are important to other gameplay, such as the target of "destroy vehicle" or in Hollywood’s Personal mission.

· Floating chests are now correctly aligned with the ground.


· Failing a Wreck Room challenge while the mission briefing objective is displayed no longer hangs the game.

· Fixed hangs caused by returning to the ARK in unusual circumstances, such as right before the entire squad dies.


· Pausing right as a cutscene ends no longer hangs the game

· Gremlin Tech status effects are now correctly applied to Joule's turret when the "Haute Couture" elite tech is used.

· Rama’s bow now behaves correctly if the menu is opened while the bow is in a drawn state.

· Agent “arrival in Seoul” voice lines now correctly play after teleporting in to the city.

· Poison Gas in LEGION lairs now renders correctly if you leave the room and then return (instead of being invisible and still causing damage.)


· The "Hardcore Gamer" achievement can now be completed by replaying missions at difficulty 7+. You no longer need to be at that difficulty the first time through, and Agent missions are no longer counted towards the achievement.

· The “Hello Ladies” achievement for unlocking all vehicles now works correctly on PC (previously fixed for Xbox One and PlayStation 4 in patch v1.04.)

· Team skin achievements (e.g. "Three's Company") are awarded the first time the skins are equipped (instead of having to remove them, then put them on again).


· The Relic Trading Company completion screen now reflects the additional income from the “Madigan Bank Investment Portfolio” agency upgrade.

· Fixed various issues with "NEW" icons displaying incorrectly or not displaying at all.

· The agent roster grid no longer overlaps other UI elements when more than 12 agents are unlocked.

· When joining new connected contracts, the progress meter shows the correct completion percentage instead of always showing 0%.

· Agent missions no longer have duplicate text in their descriptions on the map and mission log.

· Added messaging if the target in "Acquire Vehicle" is destroyed or the captive in "Hostage Rescue" dies.

· The messages after destroying LEGION Tracking Equipment no longer overlap.

· Red “required kill” triangles now show on the city map

· Gremlin Meetups after the initial tutorial visit now remind you to return later for more Gremlin Tech.

· Fixed the Global Conflict timer being displayed incorrectly in certain circumstances

· Onscreen text now reads “COMPLETE” instead of “TASK COMPLETE” when finishing an open world activity.

· Usage of the new Agent vehicle shockwave weapon is now part of the tutorial for Heaven Sent: Down to Earth.

· The Vehicle Bay and Squad Load-out screens now give info about where to find vehicle and Agent skins

· Corrected the description of Intel on the Inventory screen in regards to how it is earned


· Render particles are now at full screen resolution instead of half-resolution

· Highest LOD of all meshes are used regardless of distance

· Higher resolution shadow maps

· Higher quality volumetric fog

· Increased the maximum cap on spawned peds from 40 to 60


· HDR Support (Already exists for PlayStation 4 and Pro)

· Renders always at 1440p instead of 900p (hardware will scale up to 4k or down to 1080p depending on type of display)

· Higher resolution cubemaps for enhanced reflections

Deleted member 191824

I can finally play this with no lag on 1080p! Once again Volition made me happy. :)

Deleted member 191824

Did they improve performance? I can't see that anywhere in the patch notes.
You can play this below the minimal requirements, which can make graphics cards and ram like mine breath a little.
All in all it will work differently for everyone. (Don't quote me on this though. :oops:)

[GoSP] Jon

Screw you all
For anyone having performance issues, I would strongly recommend turning off the various reflection settings first before doing anything else. Those are going to be the most intense operations for the GPU to do. Then I would lower the resolution down to 720p. It will still look just fine but it should run much better. This game uses a good chunk of VRAM, so lowering memory usage should help considerably. Shrink the size of the texture cache too if you can. Additionally, I would use a tool like process lasso to give the game higher IO priority and cpu priority.