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  1. MissingNoGuy55

    SPOILERS Bonus and reworked unlockables

    I apologize for the lack of updates. I had recently suffered a hard drive failure and lost most of my work. Since it's hosted here I can restart. I wasn't much farther. I noticed a bug with the recent update automatically gives Collectible Finder and others, without even having mods in the...
  2. MissingNoGuy55

    SPOILERS Bonus and reworked unlockables

    @IdolNinja That'd be a possibility. I'll see about adding that too. @War Raichu It's possible to an extent. There's a max of 1337 clusters (ha!) in the game. Once everything is purchased and all the clusters collected there is only 190 you can actually use.
  3. MissingNoGuy55

    SPOILERS Bonus and reworked unlockables

    IdolNinja has handed this mod over to me, so I'll be updating it accordingly. NOTE: ALWAYS BACK UP YOUR SAVES. As a result I'll be posting a ton of dev and release builds in the attachments. First dev and release builds will have no difference from one another but updates to dev builds will be...
  4. MissingNoGuy55

    Sandbox+ for Saints Row IV

    This menu's gonna be so awesome :)
  5. MissingNoGuy55

    Sandbox+ for Saints Row IV

    Wrote a fun little function if you guys want to try it out. It basically takes the current speed of the vehicle you're in and doubles it, and sets it as the max speed. Fun for aircraft! EDIT: Set it to double instead of quadruple since for aircraft it's too drastic a change. local...
  6. MissingNoGuy55

    Sandbox+ for Saints Row IV

    My guess would be functions restricted to certain binaries, etc. Maybe some functions don't work in different builds. It could be anything to be honest.
  7. MissingNoGuy55

    Sandbox+ for Saints Row IV

    Most people are used to the tilde key for stuff like that so I'm guessing it would be tilde? Also forgot to share the Pierce singalong code for the current version (audio_banks.xtbl needs to have Pierce's loyalty mission preloaded for this to work) if CURRENT_PIERCE_SONG == 0 then...
  8. MissingNoGuy55

    Sandbox+ for Saints Row IV

    OH MY GOD YOU ARE A GOD AMONG MEN. This is amazing!
  9. MissingNoGuy55

    Sandbox+ for Saints Row IV

    That's good to hear as well. Thanks :)
  10. MissingNoGuy55

    Sandbox+ for Saints Row IV

    @Mask Mods The models would have to be pre-loaded since they're mission-exclusive. The same goes for animations and sounds. Sounds can be preloaded in audio_banks.xtbl as opposed to models and animations which have specific VPP files for that.
  11. MissingNoGuy55

    Sandbox+ for Saints Row IV

    Oh wow, you actually got the statue to work! IdolNinja's gonna love that. I've also been trying to get unused homies to spawn. Not sure how but all I know is Mr. Sunshine and Dane Vogel refuse to spawn when replacing Pierce with them, and I'm not sure how to directly spawn an npc.
  12. MissingNoGuy55

    Sandbox+ for Saints Row IV

    Working on singalongs that Pierce and the Protagonist did. It's an audio event so it can be played anywhere but here's just a sneak peek at what I did. I'll see (when he gets back) if IdolNinja can put it in. I'll be working on it, so there's more to play from it.
  13. MissingNoGuy55

    Sandbox+ for Saints Row IV

    Good to know. Thanks. Here's the fix I did :) -- CONFOUND IT, MY TOE action_play(LOCAL_PLAYER, "m02 Stub Toe") convo_start(SandboxPhrases.stubbed_toe) audio_object_post_event("m02_LT_Laugh_02", nil, nil, LOCAL_PLAYER)...
  14. MissingNoGuy55

    Sandbox+ for Saints Row IV

    I'm enjoying this bind a little too much :P
  15. MissingNoGuy55

    Sandbox+ for Saints Row IV

    Always happy to help :) Funny thing is that I just recently added this to a bind haha. -- CONFOUND IT, MY TOE action_play_non_blocking(LOCAL_PLAYER, "m02 Stub Toe") convo_start(SandboxPhrases.stubbed_toe)...
  16. MissingNoGuy55

    Sandbox+ for Saints Row IV

    @IdolNinja Here's a quick vehicle repair bind I wrote. local CURRENT_VEHICLE = get_char_vehicle_name(LOCAL_PLAYER) local IS_IN_VEHICLE = character_is_in_vehicle(LOCAL_PLAYER) if IS_IN_VEHICLE == false then...
  17. MissingNoGuy55

    Sandbox+ for Saints Row IV

    It can be done as simple as an extra function though. @IdolNinja I wrote some notoriety lock keybinds to G since it had the most room. elseif player_action_is_pressed(B_PGDWN) and not GRENADE_PUSHED then notoriety_set_min_and_max("police", 0, 6)...
  18. MissingNoGuy55

    Sandbox+ for Saints Row IV

    Well it doesn't reset if you reach 6 normally. It only happens if you cycle past five with a keybind.
  19. MissingNoGuy55

    Sandbox+ for Saints Row IV

    I made a notoriety cycle for the mod, that resets it to zero after 5 so Wardens don't spawn. CURRENT_NOTORIETY = notoriety_get("police") if CURRENT_NOTORIETY < 5 then notoriety_set("police", CURRENT_NOTORIETY + 1)...
  20. MissingNoGuy55

    Sandbox+ for Saints Row IV

    Yes, it only works in Alien Hoods. The perfect way to test this is to go to the military island which is permanently controlled by Zin. Even after it fades out, moving to a Zin-controlled area will restore it.
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