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  1. [GoSP] Jon

    Saints Row IV Adding new Clothing Categories

    I have seemingly been able to add a new slot and clothing category using customization_slots.xtbl and customization_categories.xtbl as well as moved some existing items over to the new slot. I have also set up the new category to use the new clothing slot. What I have not been able to find is...
  2. [GoSP] Jon

    Longer View Distances for Trees, Peds, and Vehicles

    I'm currently working on a mod that makes things visible from farther distances so the world doesn't look quite as barren in the background. It's a delicate balancing act with getting the numbers just right because the game will just plainly stop rendering certain things if they're being seen...
  3. [GoSP] Jon

    Gat Out Of Hell Reducing/ Disabling Fog

    I've been looking in to this and there doesn't seem to be any obvious way to do this. The tweak table values about fog don't seem to do anything at all and I can't even find the fog's shader. Any help would be appreciated.
  4. [GoSP] Jon

    Saints Row Mods Skyrim Mods Contest-ish Thing

    Pretty straightforward - I'm holding a competition to see who here can make the best Skyrim mod using the Creation Kit. I won't be the judge - the community will. Thus, all applicants will need to upload their mods to the Steam Workshop/Nexus and provide a link. The most favorites/endorsements...
  5. [GoSP] Jon

    SPOILERS Jon's Brief and Spoilerific Review

    It doesn't quite live up to Saints Row 2, but it's a more reliably fun experience than it's predecessor. Overall: 8.5/10 Pros: -Superpowers are fun -Some great moments in the story -Cool ambient music -Driving is better -More interesting, but flawed story -Actually funny -Some cool hidden stuff...
  6. [GoSP] Jon

    Saints Row IV Where are the mission scripts?

    I've looked in nearly every packfile that it would seem they would be in, but for the life of me, I cannot find the mission luas. Can someone shed some light on this? Thanks in advance.
  7. [GoSP] Jon

    Car Physics for Sr4

    I'll be porting over my SRTT Version of the handling mod very soon, watch this space! Again, not much more to say. It's more or less exactly the same as the SRTT version, save the addition of a few new vehicles.
  8. [GoSP] Jon

    SPOILERS *Spoilers* Mission 2 Turret Heli

    Since turrets in Sr4 are actually vehicles, I'll be trying to convert the White House Turret from the second mission to a flyable helicopter, spawnable in the open world. Not much more to say, really. Screenies and other info pending.
  9. [GoSP] Jon

    Saints Row: The Third .czh_pc,.czn_pc,.cvbm_pc,.gvbm_pc

    I noticed SRTT does not use the monolithic chunk files that Sr2 does. Instead, the world data seems to be packaged inside str2 packages within sr3_city1 and sr3_city0. Unpacking those str2 files yields files with these extensions. Can anyone shed light on the format of these files? Thanks in...
  10. [GoSP] Jon

    Saints Row 2 Chunk_pc

    So, what are these? It's my understanding that they're some sort of level file for various zones in the world, but I have yet to understand how they work or why they aren't just like the table files seen elsewhere. Are they cooked geometry? Item placement? Some crunched combo of both like...
  11. [GoSP] Jon

    Monkey Business

    More monkies in sr2. Plz
  12. [GoSP] Jon

    Saints Row 2 Changing the Draw Distance

    This is probably hopeful thinking, but is there any way to change the draw distance so cars and peds appear much farther away? In addition, is it possible to prevent the player from ghosting out once the camera gets too close so we can do a First Person Mod?
  13. [GoSP] Jon

    Revamped Car Physics for Sr2

    Like my corresponding SRTT mod, this removes all angular damping on vehicles. This means cars can turn, flip, and roll in all their proper glory in a more natural way. TO INSTALL: You MUST install this with Gentlemen of the Row. Place the files in the included Zip into...
  14. [GoSP] Jon

    Bug Fix for my own Faster Specter Speed Mod

    For those of you who use GoSP and Advanced flight mode, you may have noticed the Specter pitches up for no apparent reason. Well, I fixed that. To install, just place it in your root folder, or I'll see if Idol can get it included in the next GoSP since it was included to begin with.
  15. [GoSP] Jon

    Saints Row: The Third Alt Freckle Cam?

    This is located in vehicle_cameras.xtbl for each car: <use_alt_freckle_cam>No</use_alt_freckle_cam> What does this flag do? I've turned it on and haven't noticed much of an immediate difference.
  16. [GoSP] Jon

    Revamped Car Physics

    This mod disables all angular damping on all of the cars. I have also made some tweaks to the Vortex in particular to make it handle better. WHAT IS ANGULAR DAMPING? Angular damping tries to limit how much a car can pitch, roll or rotate. This mod disables this system, allowing cars to drive in...
  17. [GoSP] Jon

    "Improved" Police Car Physics

    If you've seen my horrendous video in the Modding Mishaps thread, this is that mod. Enjoy.
  18. [GoSP] Jon

    Saints Row 2 Car Suspensions

    At some point I'd like to be able to modify parameters with the suspensions of vehicles, like ride height. However, this requires knowing how they even work. Are the shocks bones on the mesh? Havok Objects? Any help would be appreciated.
  19. [GoSP] Jon

    Specter Stunts and Passenger Seat

    I'm currently in the progress of testing code that allows the player to use stunts to enter the specter, and adds a passenger seat that can be used by homies or co-op players. I'm also looking to enable hand-held weapons for both players. I'm including my sped-up specter code as a base. Update...
  20. [GoSP] Jon

    Modding Q&A

    A lot of people seem to ask similar questions in the mod categories so here goes: How Do I tweak Basic game values, Like Swimming speed? Go in Tweak_Table.xtbl with notepad++ or an xtbl editor. The file should be in the game root. I added a weapon but the model won't show up Add it to the...
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