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  1. yadango

    Morph Target Clues

    I've been looking at the cmorph_pc format for the past few days to try to get morph targets into Blender as shape keys. The format is pretty easy to parse, with the basic structure looking like this: -- -- CCMORPH_PC FILE FORMAT -- 0x20-byte header ---------------- uint32: 0x1337BEEF uint32...
  2. yadango

    Leet Identifiers

    So I was looking at the cmorph_pc files and noticed you guys used 0x1337BEEF and 0x0BADBEEF as file/section identifiers lol. So what's the story on that :p?
  3. yadango

    Howfie's SR4 Tools

    Batch Archive and Texture Extractor * Just place EXE and zlib dll where VPP_PC and/or STR2_PC are and run EXE. * Program will ask if you want to process certain files; say Yes or No. * Program will search all folders and subfolders of the EXE folder for files, so don't put EXE in C: folder lol...
  4. yadango

    High-Resolution Heads

    Hey guys, howfie here from xentax lol. I'm here to soil your forum :). Anybody happen to know where the high-quality heads are stored in the SR3 and SR4? The npc_basehead, which is referenced by most ccmorph_pc files, is only the simple in-game head with no weights for complex facial animation...
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