As per title, a mod that spawns a vehicle at the start of the tunnel behind the blast doors, so one can get all 80 Stunt Jumps before the Epilogue.
I know, it's probably just a pet peeve of mine but constantly seeing 79/80 Stunt Jumps in the menu just irks me to no end.
suv_4dr_luxury06.cvtf is for the Quasar, you can now change the color of its Trim (which is usually locked for some reason), all at once or separately (Trim 1, 2 and 3).
car_2dr_sports03 unlocks all rims for the Raycaster except Industrial—it's my favourite car (Dex could really choose his...
I hope this is the right section—my question is: will loose xtbl file supersede a vehicle's CVTF file?
After some fiddling, I've been able to unlock all rims styles for the Raycaster but I had to use vanilla xtbl's from common.vpp_pc for the cruncher to work.
I play with a modified...
Is there a way to make this Variant buyable? I looked through customization_items but found no clue about it.
It's the same model with invisible straps (if you squint, you can catch their pointy shadows in the screenshot) but I don't know how to make it available for the Boss.
I seem to remember from years ago some specific fixes like the Red Asphalt cutscene and other stuff that was not included in GotR - now, I probably ran version 1.9.1 (and then seamlessly updated to 1.9.2) but I really can't remember if I need anything else.
Had to reinstall everything due to a...
I know there are other topics about it but they're pretty old and don't know if it's ok to necro them.
Anyway, here's the problem with http://deckers.die: when I get to the mission's final phase, that is, walking into the cathedral and facing Matt's avatar, I get one of these problems:
Infinite...
Ok, this is a strange bug. Whenever my character drinks coffee/soda/other beverages, the cup doesn't appear, animation plays out anyway and then the game crashes. It doesn't happen with alcohol.
I've:
verified cache integrity;
rebuilt GotR patch with and without mods;
erased all saves and...
Hi all,
is there a way to keep weapons from changing their model after upgrading them (or keep them as, say level 3)?
All I found was a thread about clips and magazines but the items_3d.xtbl is a little daunting.
Thanks in advance.
I've recently used a mod to clear out all weapons/ammo upgrades (this one: http://www.saintsrowmods.com/forum/threads/remove-all-weapon-upgrades.5867/ ).
It worked as advertised yet, even after uninstalling it, the infinite ammo upgrades are locked as they require level 50 ... but I am level 50...
Since all I can do is modifying textures, is anybody willing to do something to remove the fire damage flailing animation/screaming when hitting Fire Resistance 4?
I know it's a very minor concern but it annoys the hell out of me, especially when fire doesn't cause any damage (and given the...
I was running SRIV to see if it was patched (unfortunately not :( ) and noticed that on switching weapons from Assault Rifle to anything else, the Rifle's magazine (standard skin, the M4-like carbine) would stick to the left wrist. Switching outfits didn't help.
I don't know if it's related...
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