Search results

  1. S

    Vehicle models

    When importing vehicle models, I noticed that all the parts are at 0,0,0 (as seen in the attached image). Can you tell me where the default positions for them come from or maybe even post the ccar format (I know the actual mesh data format is same as ccmesh)?
  2. S

    Mesh importer for 3ds max

    I've created a SR3 model importer for 3ds max 2010, 2011, 2012 and 2013 (x86 and x64 versions). It currently supports ccmesh_pc and rig_pc. It does very little validation when importing, so it may crash (e.g. when using a rig with too few bones). If you are sure you did everything right and it...
Back
Top