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  1. S

    GCMESH File Format?

    It actually depends on the material used and possibly some other things, such as if the mesh is skinned. I dumped the SR3 inputlayouts for my model importer, so you can check how that does it.
  2. S

    Vehicle models

    When importing vehicle models, I noticed that all the parts are at 0,0,0 (as seen in the attached image). Can you tell me where the default positions for them come from or maybe even post the ccar format (I know the actual mesh data format is same as ccmesh)?
  3. S

    Mesh importer for 3ds max

    Thanks, but I sadly have to redo like half of it to support multiple vertex streams correctly!
  4. S

    Mesh importer for 3ds max

    Turns out I do have 2011 installed and just tested the plugin for it, it's working just fine. You sure you used the right one?
  5. S

    Mesh importer for 3ds max

    I've created a SR3 model importer for 3ds max 2010, 2011, 2012 and 2013 (x86 and x64 versions). It currently supports ccmesh_pc and rig_pc. It does very little validation when importing, so it may crash (e.g. when using a rig with too few bones). If you are sure you did everything right and it...
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