I have learned a lot about the structure of character mesh files, and what I didn't know Sir Kane's 3ds mesh importer (http://www.saintsrowmods.com/forum/threads/mesh-importer-for-3ds-max.4661/) was useful for filling in the gaps. But one thing I still can't figure out is how textures are mapped...
More specifically I'm interested in the vertex data. It looks like most of the npc models have the following format:
4-bytes single X
4-bytes single Y
4-bytes single Z
4-bytes ???
4-bytes ???
4-bytes ???
4-bytes ???
4-bytes ???
I would imagine that some of those unknowns...
People (me included) seem to be having fun coming up with names for SRIV mod compilation so why not do the same for the SDK? For SR2 Volition called it Shaundi's Secret Stash, and for SRTT Volition called it Kinzie's Toy Box. So for SRiv how about:
Pierce's Piece
(I couldn't come up with a...
Updated: 2013-10-30 v1.6
This tool is still in early development. As such I am still experimenting with different approaches to find out what works best and some features (such as the GUI) will change often.
Requirements
.NET Framework 4
Gibbed Tools (if attempting to view SR3 characters)...
Seems like there are a lot of requests for re-texturing various items. Is there a guide that lets people know that custmesh_929082.str2_pc is the container for a male wristwatch? Or should we start compiling a guide in the guide section?
Would this be possible?
It seems like most mods end up changing the same files which means that someone has to go
through by hand to try and merge separate mods. Plus, even if a mod only changes two ettings
in a table you still need to copy the entire file. I don't know how feasible this would...
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