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  1. [V] Troubadour

    SRTT Weapon model information

    I believe that is correct
  2. [V] Troubadour

    SRTT Weapon model information

    According to the artist, it doesn't have to be at least 3 textures, you can use fewer, but he suggestes using all 3. It can be duffuse, normal, spec and glow map or whatever, or glow/glow scroll. Also, diffuse, normal and specular use the same UV layout, channel 1 in 3dsMax.
  3. [V] Troubadour

    SRTT Weapon model information

    According to one of our weapon artists: We use about 2,500 polys per model on average The high res textures have to consist of 2 1024x1024 and 1 512x512 or any combination of that (2 1024x1024, 2 256x512 maps, etc) We support normal, diffuse, and spec maps. Hope that helps!
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