Search results

  1. [V] tulip.sniper

    The Boss Goes To Washington [CO-OP BUG]

    This issue has been fixed internally, and will be pushed out with the next stable patch release on all platforms. I'm not involved at all with releasing patches, so I can't comment on when this particular fix will be patched for various platforms. I'd expect "soon".
  2. [V] tulip.sniper

    The Boss Goes To Washington [CO-OP BUG]

    UPDATE: I have discovered the source of this bug. Many thanks to all the information you all have provided. The precise repro steps are: 1) Start the mission in Co-op 2) The client (2nd player) has a non-standard "RPG" skin set in their inventory during the mission (anything that isn't under...
  3. [V] tulip.sniper

    Saints Row IV Roadblock Layouts => Vehicle groups

    For the mod you are working on, you're probably best off specifying specific gang vehicles. This is mainly because you will only be able to create one additional "Vehicle Group" of your own, without changing default spawning groups. However, in case you still want to make your own vehicle...
  4. [V] tulip.sniper

    Saints Row IV Disable Weapon Select Pause

    Well, it appears possible to kill the radial entirely by modding some of the interface Lua scripts. Modding this may cause some issues with selecting weapons while in a vehicle, but otherwise looks(*) like it should mostly work. (*This is pretty hacktacular, so I can't guarantee it will work...
  5. [V] tulip.sniper

    Saints Row IV Disable Weapon Select Pause

    I just looked, the game is paused from code whenever the weapon radial is displayed (in Single Player) in hud_open_inventory(). I remember there being a lot of debate about this change, but I wasn't aware there was not an option to change this on PC anywhere. This would be simple enough to...
  6. [V] tulip.sniper

    Saints Row: The Third Lua Globals

    Almost all of the "optional" Lua modules were not included with the Lua implementation in SRTT (or any SR game). Both first and second tier modules (OS, math, string, etc.) were intentionally omitted for memory savings. Any functionality in those modules either was never needed during...
  7. [V] tulip.sniper

    More than 2 player Co-op

    Chuckles, you've basically described precisely how co-op works in SR2 & SR3. So to answer your question, yes, that would and DOES work quite well for open world multiplayer. :p You seem to be hinting at wanting to mod in 2+ player co-op into SR2 or SR3, but honestly that's in the realm of the...
  8. [V] tulip.sniper

    More than 2 player Co-op

    While I didn't work on the PC SKU directly, I believe mogwaimon hit the nail on the head... Any memory requirement above 320MB would require the next level of VRAM. As far as 512MB HD3000s, they likely suffered sub-par performance for reasons other than the amount of VRAM. I'm not familiar...
  9. [V] tulip.sniper

    Is there any way to get string input from the user from within sr3_city.lua?

    I can't think of a good way to get a user entered string from the gameplay Lua state. :( I'm adding a note to my list of bugs/features to add a hook for this. Hopefully we can get this added in an upcoming patch for you.
  10. [V] tulip.sniper

    Saints Row 2 Notoriety variant name

    The vehicle variant for notoriety vehicle spawn groups is hard coded in SR2. :( Here's the list of vehicle spawn group definitions in code, showing the notoriety vehicle group name, team, and the vehicle variant name as the third parameter... notoriety_spawn_group_police...
  11. [V] tulip.sniper

    Saints Row 2 Notoriety variant name

    I'm not familiar with the notoriety system at all, but it may be that there isn't support for specifying the variant. Can you point me to which file & tag(s) you modified to get the APC to show up, so I can look to see if there's any optional tags to specify the variant name?
  12. [V] tulip.sniper

    Access wardrobe/plastic surgeon anywhere?

    Check out this thread: http://www.saintsrowmods.com/forum/threads/equiping-removing-clothing-at-all-times.2655/#post-21969
  13. [V] tulip.sniper

    Equiping/Removing Clothing at All Times

    If someone wanted to attempt such a mod, it appears to be possible by pushing the correct UI screens from script. There happens to be a Lua script function to do just that - hud_push_screen(screen_name). The screen name uses the document name defined in code for each screen. The shop screen...
  14. [V] tulip.sniper

    changing stungun charge speed?

    The Cyber Buster (SMG-Cyberspace) makes use of the "infinite magazine capacity" flag in weapons.xtbl. Just add that flag to the <Flags> tag on whatever weapon you want to have infinite magazine size. <Flags><Flag>infinite magazine capacity</Flag></Flags>
  15. [V] tulip.sniper

    way to add/change mission rewards?

    Check out this thread: http://www.saintsrowmods.com/forum/threads/all-about-unlockables.2602/#post-21848
  16. [V] tulip.sniper

    More than 2 player Co-op

    Plausible as a mod? I would say almost impossible, since the source code will not be made public (at least anytime soon). Plausible in a future volition title? We'll just have to wait and see. :p You do touch on one of the primary problems with 2+ player co-op for SR, with player and vehicle...
  17. [V] tulip.sniper

    More than 2 player Co-op

    The generic short answer: As a general rule when designing games (or anything really), you need to utilize limited resources in an effort to make the game you want to make the best it can be. For any feature, you must compare it's cost with it's benefit, and decide if it's a good fit. The cost...
  18. [V] tulip.sniper

    Saints Row: The Third Costumes and notoriety

    The mission script tells the mission system to restore the player's customization outfit when the mission ends [customization_item_revert()]. Internally, the mission system pulls the players old customization information from the mission start savegame file stored in memory. (For the curious...
  19. [V] tulip.sniper

    More than 2 player Co-op

    I'm just going to go ahead and say, no, this is not possible. At least no where close to the same capacity as the current 2 player co-op works.
  20. [V] tulip.sniper

    Saints Row: The Third Costumes and notoriety

    While it's possible to limit notoriety by gang type from script, there's no script functions to get the player's current outfit. I'll make a note to look into adding such a function in the patch.
Back
Top