The maxscript can just import the model (vertex and faces) not the uvmap.
I think the Uvmap is stored inside the .gcmesh. You have to create the uvmap by yourself.
I have another error when i try to update the customize_item.asm_pc file: Error: container 'custmesh_1632961668' is missing primitive data 'cf_body.gpeg_pc'
How to update the customize_item.asm_pc file? When i try to update with the updateasm tool i have an Error: unsupported primitive type 9 <'Pcust mesh'>
We can just edit the vertex with an hex editor and we need to update some asm files...
https://www.saintsrowmods.com/forum/index.php?threads/editing-some-other-files-with-hex-editor.255/
The maxscript http://forum.xentax.com/viewtopic.php?f=16&t=7874 can load some custom item but lost the uvmap.
I tried with the genki outfit and exported to .3ds and imported the .3ds back with Milkshape3d but i have to do the uvmap.
With the float2txt tool i can use an hexadecimal converter...
How i do:
Firstly i edit the gcmesh with ultra edit i try some hex edit and i try ingame if that's works (only preload_items:( i can't test on customize_item... )
I upload the float2txt tool.
How i use it:
1-I remove the beginning data inside brute_minigun_gun.gcmesh_pc i only keep the...
Good news:)
I made a topic on the Xentax forum for asking help and mariokart64n work on a 3dsmax script.
http://forum.xentax.com/viewtopic.php?f=16&t=7874
I think each vertex have an id number (for the face...) and i have to search where is located this float.
I have to found 3 vertex id number to know the face.
Ok thanks for your research Loatheb. I'm not a programmer i just use a tool that's convert the data to float inside a txt file. I don't have build any plugin.
I save the .txt (before to save it i remove some stuff) to .obj and i can load the vertex with Milkshape 3d. The data between each vertex...
Test mod i added a new tattoo. Warning i use the CJK_Nude_1.2.1_shaved mod so the customize_player.asm_pc contains the mod data.
I'm based on the chest eagle tattoo i just make a duplicate entry and edited the name to tattoo_chest_test. I do the same thing into the asm_pc file (asm to xml and...
Again the Gibbed.SaintsRow3.UpdateASM tool can't update the character_containers.asm_pc and customize_item.asm_pc.
I can't try ingame my modding stuff inside the characters.vpp_pc and customize_item.vpp_pc archives :(
I can just edit the preload_items...
I working to isolate the vertex data from the others data inside shaundi.gcmesh_pc file. :)
I'm not a programmer i just try to learn how some files works with an hex editor.
Now i know where is located the XYZ bones position on the rig_pc.
I want to update the customize_item.asm_pc for testing on player bones items but the Gibbed.SaintsRow3.UpdateASM crash: :(
ccmesh_pc
Error: unsupported primitive type 9 ('Pcust mesh')
Please Gibs update your tool i want to try...
Hi,
I tried learning how some files works in Saint Row 3.
I just started on dildobat.rig_pc with an hex editor.
The .rig_pc are used for skeleton.
I edited the position of a bone and that's works.
I have to figure out how the others files works .gcmesh_pc ...
Moderator Note:
The info from...
easy just edit these values inside tweak_table.xtbl:
<Tweak_Table_Entry><Name>RC_vehicle_gun_max_distance</Name><Value>20000</Value>
<Tweak_Table_Entry><Name>Vehicle_RC_self_destruct_camera_delay</Name><Value>20000</Value>
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