Fixed, but I HAD to manually do it from the (tucked) source file instead of renaming it. Only had to copy, paste and rename the same texture
Regarding this...
Stupid question - But have you tried with preload or the always_loaded file? Else, tried compressing the upscaled texture?
Thanks for the feedback man. About the hair - It was most likely to be that way, noticing the way it was modeled and how the hair physics worked in SR1 too.
It was the bump map after all, and i just got it fixed. May edit the post later
This one's pretty much done, except that i notice that...
Thanks, though i still think it needs some polishing.
This is simple as just assigning that part of the texture an alpha channel, just like i did with the backpack.
I've personally felt some of the customization items were not fitting the style I wanted to make my characters (Be it clothing, hair, accesories, etc.), either some essentials that i felt are missing or needed to edit. That's why I, Rinkua; got my hands on some models/textures.
What I've done...
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