So I've been trying to spawn new food shops, made entries in shops sr2 city xtbl, pairs of triggers in city triggers, and the relevant navpts in city navpoints, and [pairs of triggers in shops sr2 city xtbl and coords for the trigger.xtbl] in city.cts
but when I access them ingame they somehow...
I found the northern Barrio sloppy seconds camera has almost the right angle I want (but still a bit pointing north east)
looking towards the shop as I would like
$Navpoint: "shops_sr2_city_$BAR_slop_cam1"
$Type: "floating"
$Pos: <211.272858 -1.689102 605.426697>
$Orient...
Thanks, I found out I was tweaking the city missions to cost more respect
and while moving back and forth with every file that I tweak from sr2 I forgot to triple check the city missions in Place your mods here Folder!
The mod missions don't seem to do anything with the superUI 2.7,
if a fix comes out I would like to know which files (inc lua etc) are for the modded missions section cos there are some things I wanna keep modded how I tweaked eg sr2_city_missions xtbl
Yea but the only difference to preload is I just used the sr1drugs mod's preload which has the extra drugs added, it's still cut-bat not aluminum
but if it's as you say maybe it's preload that has some fixed cap to items loaded and some too far down the list probably gets not read or found
Yes...
Has anyone ever tried adding separate music to a radio station?
I can extract the xwb but when they come as wavs, there's alot of numbered ones which is confusing...
I tried changing to .smesh, then sodacupplastic.smesh but it still crashes for both gotr patch variations, so I don't know why it doesn't like the large soda but doesn't crash for the other 3 drinks whether I turned them into drugs or not (they also have the missing model as well but the drinks...
The preload.tbl (that I'm using in the Saints row 2 folder) has
"sodacupplastic.g_peg"
"softdrink.g_peg"
"sodacupplastic.smesh"
"softdrink.smesh"
"dth_softdrink.effect"
"dth_softdrink.g_effect"
ohh...
my drugs xtbl entry says
<Drug>
<Name>large_softdrink</Name>...
Hi, so I was modding a bit of the drugs file, I eventually got the right selection of menu items along with some of the booze and smokes from ultor rising which this person singled out https://www.saintsrowmods.com/forum/threads/saints-row-1-drugs.16540/
But I don't think it's drugs xtbl that's...
I wish we could rebind the food keys (for me I would do F1-F4) when holding Q, that 1sec I lose by lifting the mouse and searching/confirming the food item is alot of damage that lv 4-5 notoriety mission can put on me
I tried looking at my setting file (from Appdata-THQ) in notepad++ but it's a...
I wonder what is em02 as signified by 'emergent' at the end of the file...
anyways I didn't need this mod, But you have shown me where to find the modifier for mission cost allowed me to increase the respect consumption so this game is now balanced, what with all the gang fighting...
So apparently when the issue happened I was trying to replay ronin Rest in Peace (after clearing lieutenants but before getting on a bike), but after I installed the fixes and reinstalled superUI, pause menu just works as intended again... seems like could have been a random session thing or my...
Cheers, both solutions help!
As with the pause menu, I just use the superUI with gotr mod sections 2 3 4 5 6 9 and 10
and in superUI vint_lib the options with Notepad++
SUI_AUTO_CONTINUE = false
-- Show HUD?
SUI_HUD_ENABLE = true
-- Enable on-screen messages?
SUI_HUD_MESSAGES_ENABLE = true
--...
Can there be a fix for the songs disappearing from radio playlist editor genres?
I don't know why I can't delete and reassemble to as I please as I progress through the game... :/
Hello, I think the superUI seems to make the Pause menu to be glitchy and unusable (other than to just pause) in mission replays
<strikethrough>And furthermore, hip hop music seems to be hidden in playlist editor as well as bought songs after saving and reloading...</strikethrough>
and I found...
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