Oh. I did not know that console modding was against the forum rules. Okay. Would it be possible to remove the lightbar from the SR1 or SR2 police cars? That would be an alternative.
Hello.
I have no experience with porting models from one game to another but I assume this could be at least doable. Specifically, what I want to do is port the Interest police vehicle from SR1 into SR2. If this is doable, please tell me what steps I'd need to accomplish in order to make this...
Yep. Another request from me.
I hypothesize that if one was able to freeze the mission timer in a specific activity, such as FUZZ, one could play the activity more closer to realistic police work rather than having to worry about a timer. FUZZ could then become more than just an activity, and...
If you can point me to a section where the internal LUA functions are viewable, I may be able to figure out how to script it myself. It is probably due to the AI's driving behavior because, even when parking in front of their vehicle (a trick I use in other games), they still navigate around it...
Hello all.
It's quite annoying to RP as a cop during traffic stops when there is no way to get the NPCs to pull over and stop properly. They just drive off once you exit your cruiser.
Would someone please make a LUA script or some means to keep the NPC motorists stationed in one spot while...
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