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  1. CrowbarRX

    Easier Activity Goals

    Once again necroing a dead thread but just for some info, the sr3_city_activity file still works absolutely fine with the Re-elected forced update, for anyone curious.
  2. CrowbarRX

    Unlocks from start

    Didn't see this as a topic anywhere, but all the unlocks stuck behind the 450,000 side missions and just various story missions from the start would be quite nice. Vehicle homies, guns, perks and abilities. Probably make new games more fun to goof off in.
  3. CrowbarRX

    Two for One: SR4 Car Colours and Faster Rep

    Might as well throw this in. First: I'd like to see the car paint jobs from SR4 (Saints Infuego White/Purple etc) and any others updated over The Third. I've always liked how they did the car colouring (mostly) in SR4 Second: Faster level gain, basically. From say Instant (one mission and...
  4. CrowbarRX

    Ship NPCs not appearing

    Well, turns out it's the cause of most peoples problems: too many mods from the workshop....I thought the workshop version was meant to alleviate memory restricts and allow a metric ton of mods, so long as they didn't conflict?
  5. CrowbarRX

    Ship NPCs not appearing

    I've been getting this same glitch, I've got Workshop mods (Admixons mostly, just clothing except for eyes and the summer environment one), outside of that I have Easier Activity Goals, a nude skin, and Easy unlocker 4.1, thing is the game also seems to crash when picking up or resuming a "talk...
  6. CrowbarRX

    Easier Activity Goals

    Sorry to necro a dead thread....just thought I'd throw out I'm trying to make an updated and/or workshop version of this mod from scratch, since I've noticed in recent playthroughs it creates issues
  7. CrowbarRX

    Both co-op players interchanging lines?

    Do the cutscenes have specific actor markers? creating a PLAYER and REMOTEPLAYER marker would probably do the trick, even if the co-op partner doesn't speak, better than nothing
  8. CrowbarRX

    Proper Co-Op

    Why hasn't it ever been done with both characters in a co-op gaming appearing and talking? Having it one sided kinda kills any kind of cooperativeness of it. Hearing your own voice, other person hearing theirs, no fun guys! Will (if it comes) it be something you'll look at in SR5?
  9. CrowbarRX

    Both co-op players interchanging lines?

    Not sure if it's been done, or can be done via throwing in a marker for a co-op player in cutscenes and whatnot, but I'm not a big fan of the fact your characters voice is always heard, and seen in cutscenes. Having the co-op player even just standing there during a cutscene would be good, or...
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